Anyway, the alpha build went smoothly, much smoother than our alpha build for God of War 1...Though I am not sure if that means anything. I am sitting down today and playing through the game as whole...So that should be fun.
I once again ran around the office with my sweet cam...Though I still didn't get to get as many pictures as I wanted to...That whole alpha thing kept getting into he way. So here is some random images of the team on Alpha day!
This is Jason. (Tech Artist) What can I say about Jason that the Weekly World news has not already said? He is the guy we call when the game breaks and we can't figure it out. He and the other tech artists do their damndest to make sure everything is running smoothly with the tools. I imagine that sometimes that is not always the most fun job. As seen in the picture Jason's passion for peace is only rivaled by his love of unicorns. They are pretty much his favorite animal, mostly because of thier prefferred skill being magic and all. Jason likes Magic. But not that creepy movie about the dummy...that movie scared him as it scared us all.
This is Adam (combat designer) and Joel (AP) discussing why Night Elves suck and the benfits of "Magic Missle". Actually they are probably scrambling to get one of the creatures or bosses to work on the alpha disk.
This one is a little far away...it seems I try to keep my distance from everyone when taking photos because I half expect them to grab the camera like Sean Penn and clock me one in the jaw. So anyway...this is Wade (Effects guy) and Artak (cinematics animator) arguing over who they think will be americas next top model. Well that and making sure our Alpha presentation of cinematics is the best it can be. In the foreground is Tim (animator) who was misatkenly said to be the lead animator on a DMC board in response to my last post about him and Jason playing DMC3. A post that made me laugh since they used the word pwned or pwnage or something like that. I still can't understand why people who like DMC hate God of War so much. I personally am a fan of DMC...though the begining of the first one had some horrible camers in first room of the castle...and that whole slide on the bodies thing ala Legalos in DMC3 is kind of lame. Otherwise it is a cool game...can't we just all get along?
This…is the empty desk of one of our designers Johnny. Johnny was unable to be in the office during the alpha push because he got in an accident...on his 'Big Chief' edition scooter. Yeah I think now is the time to say that we have some bad luck…or dare I even say curses going on with this project. Since we have started several designers have gotten into automobile accidents, which only seems to compound my stress with this project. Johnny has a leg/ankle broken in three places and has to have some crazy surgery. His presence was missed. Sweep the leg Johnny! In the background you can see Jo (designer) feverishly working on some level implementation and psychically sending her thoughts of healing via the power of crystals to Johnny.
This is Michael (Lead Level Designer) Nate (Designer with the pink shirt) and Fabrice (Programmer and all around french guy) troubleshooting some problems with the build.
This is Chris (Environment Artist) and Lois (Environment Artist whose name I most likely got wrong or spelled wonrg...because I suck) working on tightning up the graphics on level 3. Now that right there...that was really funny...but only if you have seen the dope commercials for Westwood college school of game design. This is by far the most realistic depiction of game design I have ever seen. Seriously, it is scary. It was like they put a hidden camera in our office and then just aired the resulting footage. If you go there...you will go far...and have tight graphics on level 3.
This is a shot Mark (Camera guy) scrambling to get the millions of things he has on his list done for the alpha burn later int he day. He along with Paul (designer) are the only ones doing the camera for this game, which is a massive task for them to take on. Big ups to them.
And here is what all of our hard work and sacrifices have yielded...the sweet ass alpha disk you see here. What you see is not only important because of the year and a half of blood sweat and tears this team gave, but it is also the alpha disk of my first game directing experience. Big milestones all around. Here's to me not fucking it up...so far that is.
We still have a lot of work to do in order to get the game into shape for all of you to play...so stay tuned for more updates on the progress. I might even post some videos...if I can figure it out.
ok...I am going to go play the game now.
Oh one last thing...I will be having a guest speaker on the blog in the next few days so keep an eye out for that as well. I think you might have heard of him too...so it should be an interesting post.