Today is Thursday June 22nd and we are 1 day away from our next playtest. I think I have a pretty good handle on this whole playtest thing now, so it is not as stressful as the others have been…the playtest part that is. There is still a bunch of stress related to the finishing of this game. We are still months from alpha, but it is not far from my mind. It is pretty hard to get far from my mind as I am reminded of our dwindling number of days every few hours by various members of the team. :)
So the playtest….we are putting two new levels through the ringer as well as on of our bopss encounters…the first to be play tested. It is actually a pretty big deal but since it is the first time it will be played I am not expected anything too great. Bosses usually take a few passes to really hone in on the fun. We worked on the Minotaur boss for like 5 months or something crazy like that…it might have been more but the last project is getting a little foggy…difficult to see through the haze of GOW2 stress. Anyway, the team has been putting in some hours getting the levels ready. It’s funny how things work in games. You spend a large amount opf time before a deadline feeling like you are just treading water, it seems like things are getting done but the game is still in pieces. Then…like a college student cramming for a final…the team works a mad week before the deadline and everything comes together and all is right in the world. Now that isn’t to say that people are not doing anything the whole month…far from it. They are making all the pieces and the last week is everyone putting those pieces together. I think no matter how many times I go through it…I will still get freaked out the week before the deadline thinking we are never gonna’ make it. ‘Me of little faith’ I guess. Sometimes I think I feed off the feeling of uncertainty...like working without a net or something.
Heard some more music this week and that got me pumped. I can’t wait to start hearing some of the tracks in the cinematics as well. That is still a ways off I think, but I am looking forward to it. Speaking of cinematics I sat with the cinematics dept. yesterday to go over the VO that was placed in the scenes. It was better than before but it still sounded different than when we recorded. I was on a conference call listening to the playback of the sessions…not the ideal conditions for hearing the nuances of a performance. The good thing is I know we have what we need to make the scenes work, so that is a slight bit of stress relived.
I am heading off to do the final tuning on the levels for tomorrow so that is all I have right now.
And steph…you are crazy with the myspace accounts…I love it. Stella the diabolical beta rocks. Oh yeah, I set up a myspace account…its dorky I know…but that is how I roll. And thanks to Steph I have lots of friends and a whopping 104 viewings of my profile. Man…I really am a popular guy. Sometimes I have to remind myself not to let the fame go to my head. Ha!
Holy shit...MCHammer has a blog...that is so dope. And he has pictures of him and Mr. T on it. SWEET! I am all over this one! He signs all his blog posts off with --hammertime.
tight!
I am going to rock out like that too.
--corytime
ok that actually sounds really gay...I won't do that anymore.
Thursday, June 22, 2006
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3 comments:
I can only imagine the hard process of making a game, but you know - i think it's one of the most rewarding cases when you only feel you've reached your destination for a brief moment and then move on to a next challenge :) And then, matching the pieces together, you begin to feel complete yourself.To get the full picture of it.I can talk about composing music, drawing and writing because that's what I do, but you know - in the end it all comes completed.It's never alone.For me, directing one of those interests of mine could never be possible without relating it to the other.And the final product is only polished when it's been emotion that's driven me through climbing these challenges of mine...
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