So no more E3 huh? I know it is a bit late but hey…things have been pretty busy here. I was a bit sad to hear of the demise of E3. I am not the biggest E3 fan when I am actually there…it is loud, slightly nauseating and often times smelly. But there are a ton of cool games to see and it is always great to catch up with old friends and drink a little bit too much. But I am still bummed that I didn’t know that this years E3 was the last one…if I had I would have tried to enjoy even more. Oh well…such is life. I am sure there will some other event that will allow us all to get together and share the horror stories of development and drown our sorrows in booze. :)
Anyway…enough of that crazyness. We just finished up another milestone and playtest. It went really well I think, though I am still a bit despondent that we keep getting focus testers who want to work in the games biz. Don’t get me wrong, I have nothing against people who want to get in the industry it’s just they do not really represent our audience completely. We do internal playtests with the people that work here, which provides great feedback…but from a designer/industry angle. The main thing I am hoping to get out of the playtests externally is how the average gamer, one who loves to play games but is not necessarily looking to design them, responds to the game. But there was still a good collection of feedback that helps us fine tune various aspects of the game.
We are in the full ‘crunch’ for our alpha push. There is a ton of work to do, but I am confident that we will be able to get it all done before our alpha date. I am about halfway through on of the characters I am animating on right now. It is definitely a lot tougher than I expected…working all day and then trying to get a few hours of animation done at night. I am trying to make up some time on the weekends, but it is definitely exhausting. I don’t know how long I will be able to keep the pace up, but I can seek solace in the fact that the animating part will be over in a month or so. I used to miss animating but under these conditions I don’t think I will be missing it for long. It is hard to change tracks so quickly with my brain but it is definitely a lot more relaxing than the rest of my day. I like being able to sit down and put my headphones on, crank some massive attack and just shut out everything else and work. When I write it is hard to listen to music, and since writing was the only real reason to work on the computer for this project I have been missing that ability to shut everything out. It kind of recharges me a little. So I guess in that respect it is pretty damn sweet. Man I am fucking rambling on like Joe Pesci in JFK. "Who did the President, who killed Kennedy. Fuck, man! It's a mystery, it's a mystery wrapped in a riddle inside an enigma! The fuckin' shooters don't even know, don't you get it?! Fuck, man!!"
I love that movie, and many days I find myself getting worked up like Joe Pesci. That can't be good for my health.
Not much else going on. Well that isn’t entirely true. There is a ton going on but most of it is either boring or I can’t talk about it. I know that makes me sound self important…so take heart that most things fall in into the boring category. Though I can say that I think I am becoming a bastard…well maybe not a complete bastard. Maybe a partial bastard, though regardless of whether or not it is partial or full...it's still not a good thing. I am sure there are many members of the team that want to hit me over the head with a bag of hammers these days....which is probably not a good thing. It could just be the sleep depravation taking its toll…but I am sure there is a little truth to me getting more cranky. Perhaps I am ‘manstrating.’ That was dumb. It seemed funny in my head…but it just sort of fell flat when writing it. Perhaps I should delete it. Nah…that wouldn’t be keeping it real.
Thanks for all the well wishing comments from everybody…and don’t worry about all the mentioning of cuts. Cutting things is a natural part of the development cycle. Even with the little things I have to drop here and there the game is still going to be nearly everything I wanted. Sure there are a few little levels here and there that had to get trimmed out to place a larger focus on other things, but for the most part everything is in tact. I just hope everyone gets a psyched about it as I am when they play it. I have no idea if we will get the same response as we got with the first game but I do know that we are going even further with everything this time so here’s to hoping it all works out.
One of the combat designers…Derek Dangles…wrote a funny post comparing game designers to porn stars. It made me laugh…mostly the fact that he compares Jaffe to Tara Patrick. It’s simultaneously hilarious and frightening. I shutter to think what porn star I would be compared to. I hear what he is saying though. I think it stretches beyond just game design though. I think there are so many talented people involved with Film/TV/games/etc…that work like crazy but don’t get the recognition of the chosen few. I mean think about the sound guy for the porn shoots…I am sure he gets even less recognition that the unknown porn stars. I have no clue what my point is….at this point I think it is safe to say that am incoherently babbling. I think I need to take another Xanax (Is that how you spell this…hmm…no idea.) and go look at some concept art. Sweet.
Oh…and I am through with video games. I am going to move to Tibet and raise Al Paqua and write a book of poems about toast. Perhaps I will also seek out a Sensi (maybe the sensi from Krate Kid. He rocked) and train in the ancient art of Breakdance fighting. That would be so freaking sweet. I can just imagine kicking ass and looking slick at the same time…like busting out some flares and combo’ing it into the kick worm into some crazy moonwalk jabs…sweet. I would so take Chuck Norris down…him and his thighmaster!!!
Sweep the Leg Johnny!!! Ok well maybe that isn't the right scene for that quote...but its a funny line so whatever.