
The incoherent ramblings of a game director and design consultant.
I commented in the last post about the Japanese version of God of War 2 coming out pretty soon so I thought I would follow that up with some pretty cool news I just got from my friends over at Capcom that God of War 2 just got reviewed in the latest Famitsu magazine. the scores were pretty damn good...something the whole team is excited about. (10,9,9,9 = 92.5% - take that Edge magazine!! :) The game also got a "Platinum Hall of Fame" award...I have no clue what that means but it sounds good so I thought I would mention it. I always thought we would do ok, but I really did not expect a score like that.
Heading out to the VGL show tonight where hopefully I will get a chance to catch up with up a bunch of people and hear some great music. I heard that The silent Hill Designer is going to be there...which is sweet since I love those games. Oh there is also this little known guy Nolan Bushnell...you know...Pong and all that game industry pioneer type stuff. I am pretty excited about tonight...it has been a while since I have emerged from my work cave.
Oh and I am going to carve out some time this weekend to play some Bioshock...who knows...maybe I will even finish that bad boy??
Here is the link to the Japanese website that Capcom put together for all of you who are interested.
Cory
Man, it has been a long time since I sat down to update this blog. I have taken a bit of a hiatus from the blogo-sphere for several reasons. Mostly because I have a ton of things going on right now and I don’t have as much free time to sit down and write. But also when I do have the time, I can’t talk about any of the things I am doing…so it makes the update feel kind of flaccid. And no one likes a limp update, right?
Ok, reading that back, that title kind of sounds creepy. Maybe next time you comment use a different handle so my next post won't sound like the dirty version of a Tom Hanks movie. I thought I would post my answeres to the questions the poster fomr my home state of Illinois posed. I have been in writing mode lately, so I figured I would use some of that writing momentum to get back into the blogging habit. Not sure if I will be able to keep up the pace I am setting here, but I will sure as hell try.
So many people have stopped by to check this interview out that I thought I would do another post where I answer some of the same questions, only about Shadow of the Colossus. I don’t imagine a western developer weighing with their take on a Japanese developer's game is as intriguing or exciting as when the situation was reversed. But what the hell…It’s my party and I’ll cry if I want to, right? Plus I am such a huge fan of their games that I love any chance to talk about them.
So no luck for me on the GOW PSP, but it was my own fault. I got too busy with other stuff and did not realize that it was over and done with. But it is still cool though, it fetched a pretty penny for the modder as well as for the Child's Play charity...so all is right in the world.
Just a quick update today as I am pretty swamped with things here at work. First I want to give a big shout out to the freaking skills of Buddy Ramon and his God of War PSP mod. This thing is pretty damn cool. He is auctioning it off on ebay, so I think I am going to bid on this one. That way I can play Chains of Olympus on a one of a kind God of War psp! Plus part of the proceeds (Though I wish it was more than 15%, but it is freaking awesome he is doing it!) go to a good charity as well, (Penny Arcade’s Child’s Play Charity) so everybody wins here.
Well there has been a whole lotta’ stuff goin on lately. Been so busy I almost forgot about my little blog again.
So, I did a few posts over at the playstation blog. Well actually I answered some questions for one, and then wrote up a little diddy for the other. There was a little hub-bub about the first post, which was the inspirations for me to write the second. (Though I was always planning a real post) I then saw a posting on Joystiq about the first post, which cracked me up as well as inspired me to write this post. Confused yet? I am.
I think I am the worlds worst blogger. I have let my updates fall pretty far behind, but honestly I don’t have much I can actually update about. I would love to go on and on about the day to day things I am doing on my new game, but unfortunately I can’t talk too much about it.
Today is a sad day. Well I guess it would be more accurate to say that this week is a sad week. On Wednesday I will be attending a good bye lunch for one of my extremely valued co-workers, and I would like to think good friend…Mister Derek Daniels. That is not him pictured to the left…that is the result of putting the name Derek Daniels into the Google images search engine. That Derek Daniels is actually the acting Director of the Quaker Peace Movement…it looks nothing like him so I thought it would be appropriate. He actually did a blog post that breaks down his sordid history and how we ended up working together…I won’t rehash that I will just link you to it. I have worked with Derek for a long time…and while our early efforts in the game production world were pretty damn sucky…the later ones more than make up for it. Plus he is just a blast to work with. I hate to see this great team changing...because I hate change. I am a luddite like that. Well maybe not a luddite, since that really deals with fear of technological prgress and change, but I am defintely adverse to losing the good people. There isn't a word for that...so I will just call that a luddite as well. Because I can.
The first week of work after my vacation is now almost in the can. It was definitely a shock to the system to come back after such a relaxing bit of time off, but it was also good to get back into the swing of things. My vacation was really an illuminating experience on so many levels for me though. I came to understand a lot about my career and work in the last two weeks. The time really opened my eyes as to where I am and what I need to do to keep doing the things I love. Prior to taking off I was feeling pretty frustrated and creatively stifled, which is really not a good place to be when you are trying to lay the ground work for a project. But now, thanks to some really great conversations with various people over the break, I feel freaking great! It is amazing to me how much clarity you can get from stepping away from things for a few weeks. I think I need to do that more often…not all the time…but definitely more often than I have done in the past.
So much drama lately, huh? I have been doing a bit of relaxing and enjoying the beginning of my vacation away from work. I decided to check on the latest happenings in the games world and came across now infamous Sony Europe 'goat' stuff and the crazy coverage of Jaffe speaking out about the CAC reviews. It made me really think about the way things work now, and frankly it disappointed me a bit. I personally don’t’ think that developers commenting on reviews are whining, that is just such a stupid argument. Maybe it is hard for people who have never created something, and put it out there for the world to shit on, to actually understand. I don’t really know. I do know it is no easy thing to creatively put yourself out there, and when the public opinion turns against you to stay quite and just take it. Sure, sometimes that is the wisest course of action, but I have always respected those who still speak out, even in the face of harsh criticism. The industry needs more people like that, regardless of how it gets spun. Though the Uwe Boll thing about boxing his critics is probably taking it a bit too far.
Well my schedule has picked up considerably since I last posted, leaving me little time to update as frequently as I would like. I actually have a little time here and there, but when I have it the last thing I want to do is sit at the computer. Plus I can’t really talk too much about most of the things I am working on now, so it is not much fun. But it is good to see that God of War: Chains of Olympus is finally fully out of the bag! Well maybe not fully out of the bag...but it is out there now. I can't really give you any more info than is already out though, but more info will be coming soon I promise. That game is shaping up nicely though...hopefully all of you were able to sign up for the free demo offer so you will get a chance to play the game when the demo is done.
It has been a while folks, but I honestly haven’t been that compelled to write on the blog as of late. I think mostly because things have cranked up pretty heavily at work. It’s weird, in the beginning of a project you are supposed to (or at least I think you are supposed to) have the creative ramp up. The point where you have died down to zero from the last gig, and then you slowly throttle up to full speed and find your pace. But right now I feel like I have gone from a dead stop to full speed, like I am trying to hold on to the tail section of a rocket as it blasts off to freakin’ space. The strange thing is I have a lot more confidence in what I am doing now…I mean I know what it is I want to do. But trying to get it 'done' seems to be getting in the way.
I have been pretty busy lately getting the next game we are working on up and running so sorry for the lack of communication everyone. We still have a lot of work to do but I think I am finally getting my head around this thing. Not that I fully understand it yet, because I am far from that, but I have made some good progress.