Thursday, May 03, 2007

Hanging Chad!

So much drama lately, huh? I have been doing a bit of relaxing and enjoying the beginning of my vacation away from work. I decided to check on the latest happenings in the games world and came across now infamous Sony Europe 'goat' stuff and the crazy coverage of Jaffe speaking out about the CAC reviews. It made me really think about the way things work now, and frankly it disappointed me a bit. I personally don’t’ think that developers commenting on reviews are whining, that is just such a stupid argument. Maybe it is hard for people who have never created something, and put it out there for the world to shit on, to actually understand. I don’t really know. I do know it is no easy thing to creatively put yourself out there, and when the public opinion turns against you to stay quite and just take it. Sure, sometimes that is the wisest course of action, but I have always respected those who still speak out, even in the face of harsh criticism. The industry needs more people like that, regardless of how it gets spun. Though the Uwe Boll thing about boxing his critics is probably taking it a bit too far.

Reviews are such a maddening thing for the people who actually create things. I mean, you work your ass for years on something and it lives or dies by the reviews. Though, this is not always the case as many games and movies have received terrible reviews, yet been a commercial success. But as a creator, the reviews still affect you. How could they not? I have worked in this business for almost 8 years, and for a large portion of that time all the games I released were welcomed with scathing reviews. Granted these games sucked, I know this, but that still eats away at you a little. It is like people calling your child ugly. I can’t imagine that most people would respond too kindly to that, eve if their kid is not winning any beauty pageants.

Why can’t developers comment or even disagree with review scores? This makes no sense to me at all, it never has. If you put a game out that gets some harsh reviews, and you have the audacity to comment or disagree with them, you get the “whiney” card pulled. What?? How is it whining to disagree with another person’s opinion of your game? When you think about it is a brilliant trump card for the press, and this kind of “sour grapes” defense is used all over the place. It makes them come off as the rightous intelligent observer while you come off as an embittered Al Gore demanding a recount. They get a forum to completely decimate, sometimes professionally and constructively - sometimes not, something that you have spent a considerable amount of time and energy on. If you do as Jaffe did and share your thoughts on their “thoughts”, you get treated as if you are whining like a child. How stupid is that? It is not too dissimilar to that whole Wii debacle I had a few moths ago I guess. I know that being in a visible ‘public’ position means that you are held accountable for the things you say…and I am totally fine with that...but to me it really seems like a one way street here. With developers being held accountable and some members of the press (not all mind you) running off and making up whatever the hell they want. Not so sweet.

Whatever…in the end a review is an opinion. So when people comment on it, developer or non-developer, they are providing an opinion of an opinion. It is not whining…hell it’s not even news…at least to everyone else except some of the vultures circling above who realize they can spin it as whining.

Im gonna go play a little EDF 2017 now...

cory

Wednesday, April 25, 2007

This station is now the ultimate power in the universe!

Well my schedule has picked up considerably since I last posted, leaving me little time to update as frequently as I would like. I actually have a little time here and there, but when I have it the last thing I want to do is sit at the computer. Plus I can’t really talk too much about most of the things I am working on now, so it is not much fun. But it is good to see that God of War: Chains of Olympus is finally fully out of the bag! Well maybe not fully out of the bag...but it is out there now. I can't really give you any more info than is already out though, but more info will be coming soon I promise. That game is shaping up nicely though...hopefully all of you were able to sign up for the free demo offer so you will get a chance to play the game when the demo is done.

This week has actually been one of the more hectic weeks as I am preparing for a nice little vacation. I hadn’t planned on it, but I am so very thankful it is happening. Since I spent a large portion of my break prepping for the current game I am working on I am not going to do any work, or even think about anything work related on this one for a full two weeks. (maybe I will take some time to play through some of the games that Totilo reccomended as well as my newly acquired copy of Planescape:Torment. Sweet) My god my brain really needs this. Lately I have been feeling like everything is moving in fast forward…like one of those old keystone cops movies. It will be good to slow the ride down for a bit and catch my breath so I can come back and make the push I know is coming.

Today Mark Ryden put up one of his prints for sale, an event I have been looking forward to for some time. He usually only puts out one print a year with a very limited number (500) so they are very hard to get. I got lucky last year and picked one up, a cool print called Rosie’s Tea Party.(pictured above) This year he was releasing one to promote his Tree show he has going around galleries. I was up at like 6:30 this morning refreshing his webpage like crazy hoping to catch the buy button the first moment it came up. I even had my mom (down in San Diego) working on this one. The button came up around 8:45 this morning, but the traffic quickly crashed the servers several times. Neither of us made it past the “add to cart” page. After about an hour or so the site went down completely and I had to get to work. So my mom took the reigns and kept an eye on the site. IT came up a few times over the next few hours but always quickly crashed. It seemed all hope was lost and that it was not meant to be. I was getting ready fro lunch when I decided to open the page up to see what it said, and in place of the buy button was a message apologizing for the bum servers and saying to send an email to the store with your info and they will take them on a first come first serve basis. I guess they still had a few hundred of the 500 left, so both of us sent an email in hopes of getting one of the last few. About two minutes after we sent them in the page refreshed with a “Thank you, this edition is sold out.”

Damn, no such luck I guess. They said they would call people today to let them know if they got it. By 6pm I had no call, so I was pretty much resolved that I got no love. But then an email shows up in my inbox like mana from heaven saying I got a print. Sweet…that was a nice way to cap off the day. Plus, my mom was able to get one as well…so we are both happy.

After that sweet victory it would have been nice to just call it a day and go home, but I still had a bunch of script notes to take care of so it was back to the grind for me. But I still got out of work at around 8:15 tonight, so I can’t really complain too much.

God of War II sold like 833 thousand units in the first month…good god that is crazy. That is like more than three of my previous games lifetime sales combined. Thank you all so much for supporting this game!!! I hope we can keep it up…then maybe we will get to make another one!

Let’s see…what else is new…I am going to go speak at CSU in early may. That should be fun. I got to go talk with a few classes at USC over the last few months and that was a blast. I always have a good time doing that kind of stuff. It gives me a chance chat with people without the fear of something I said ending up as a negative punch line on Kotaku.


Ok…I am going to watch a movie now.

cory

Tuesday, April 10, 2007

It is 5:01...and you are listening to Los Angeles...

It has been a while folks, but I honestly haven’t been that compelled to write on the blog as of late. I think mostly because things have cranked up pretty heavily at work. It’s weird, in the beginning of a project you are supposed to (or at least I think you are supposed to) have the creative ramp up. The point where you have died down to zero from the last gig, and then you slowly throttle up to full speed and find your pace. But right now I feel like I have gone from a dead stop to full speed, like I am trying to hold on to the tail section of a rocket as it blasts off to freakin’ space. The strange thing is I have a lot more confidence in what I am doing now…I mean I know what it is I want to do. But trying to get it 'done' seems to be getting in the way.

Imagine this…it is like trying to write a term paper while running a mile in the rain with your coach pacing alongside you screaming for you to “move faster!” Perhaps I am over dramatizing it a bit…in fact I know I am over dramatizing it a bit. But you get the point.

I think I am just experiencing a little creative block or something. But at the end of the day this is a job, so being creative ‘on call’ is part of that job. Sometimes that is so much easier said than done. Only 24 hours ago I felt pretty damn good about everything we are doing…but what goes up must come down. I guess I am still good with where things are at right now, but there is still a ton of work. And some major points of where the story is going right now are starting to lose their luster. Perhaps I am allowing the excess noise to get in the way you know? Yeah maybe that is it…I just need to step back from things and take a look from a different perspective and I will see it.

Man that sounds convincing to me. Maybe it will work?

Nice, I haven’t written in a while and all I am doing now is bitching like I just skinned my knee playing kickball. That is lame. I mean the game is doing really well out there. People seem to be enjoying it. Well except that cat from the action-button site…he was not loving life when playing GOW2. Though it seemed the content of the review spoke fairly well of the game…at least what I could understand of it. That thing was more of an incoherent ramble than my post-alpha, late night, sleep deprived posts. Though I am sure it got their site a bunch of traffic. Smart move when you think about it. That is why Kotaku probably picked up on it…I loved the write up about the review that says people should read it “if only to see just why God of War II is so shit.”

Sweet. Perhaps not every gamers cup of tea, probably not the greatest game ever made, but ‘so shit.’ Maybe I am just biased but I really don’t see it as shit. But this is coming from a site that is the gaming equivalent of the freaking “Bennifer report!”…so whatever. Well maybe that is not entirely true since I do read the site form time to time and it has some good stuff. But I just wanted to find a way to throw the Bennifer thing in.

I suppose I should feel much differently than I feel now. I should be stoked. Aside from the usual smattering of haters, which you will get no matter what you do, most people are into the experience. I think we finished a great game, a game we are all so freaking proud of, and I am now full speed into another project. Things seem to be going pretty good right now. I should feel pretty damn sweet.

But I don’t. Instead I feel this insane case of writers block, or creative block…whatever. Like there are so many great ideas dangling from a string right in front of me, only someone just hit me in the head with a hammer, and I can’t make out which of the twelve things I see is the real idea. It’s there…I just gotta’ make sure I don’t get hit with a hammer again.

In other non-self indulgent news, Tim Moss, our director of technology has started a blog. After a few years of using my blogging as a weak punch line for his own amusement, he has finally succumbed to the world of the blog. (I think he even said that he was disappointed in the Wii…get HIM!!!) I imagine it is because he has a lot more free time on his hands right now…though that will all change when his kid arrives.

I honestly do not know how anyone does it here. How they can do this job and have a family. I am so completely consumed with the work that I can’t imagine how I would balance this job with trying to see a wife and kids. I can’t even have a freaking pet! I had fish…but even they required more time than I was willing to give. How freaking sad is that?

“Looks like I picked the wrong day to stop sniffin’ glue.”

I am sure this is just me though, since there are so many people here that have families as well as pets. They make it work…and god bless em’ for it cause’ it is so not happenin’ for me.

Ok, I have rambled on for long enough, I am going to go to sleep. Tomorrow I will wake up and all will be right in the world.
cory

Monday, March 26, 2007

Thats a wrap!

I have been pretty busy lately getting the next game we are working on up and running so sorry for the lack of communication everyone. We still have a lot of work to do but I think I am finally getting my head around this thing. Not that I fully understand it yet, because I am far from that, but I have made some good progress.

We had the God of War II wrap party on Friday, which was a freaking blast. The team was on the tail end of their breaks and it was good to see everyone from the team enjoying themselves even if it was under somewhat inebriated circumstances near the end of the evening. We got the first week sales numbers which were pretty freaking amazing. It is very strange to work on a game that outsells most of my other games in the first week. I still look back on the game and nit-pick several things about it but overall I am very happy with what we ended up with. It is a little sad to reach the end of God of War 2, but also very liverating to know that we are comeltely done with it and people are digging it. Though to be honest I did stop looking at reviews recently since I am so swamped with work and reading them just puts me into a nit-pick mood again.

Also sorry about that whole website confusion…we had some silly routing issues that were never checked out and a bunch of stuff got screwed up. My bad on that one folks. I am proud to see someone who follows this site found the secret first…though I am bummed that it was all messed up when you found it (edit.) GodModeGod. (Sorry..my bad!) Stay tuned for the reveal of what it is all about.

Thank you again for all the kind words and feedback about the game. I have finally caught up on everything and rather than respond in a bunch of comments I thought I would just write a post. The European version will have two different SKU’s, unfortunately the US version is the only single two-disc version. If you want both discs you will need to get the two disc edition in Europe. I have put some calls in about the PAL demo and when I get it I will be sending it out to everyone who is on the PAL list.

Let’s see what else is new…sadly not too much. Prepping for the next game is taking up almost all of my free time. I did get to pick up S.T.A.L.K.E.R this weekend but it took me forever to get it up and running. You know, as much as I dig playing PC games I think I am going to cut down on the number of PC games I play. It seems that I usually spend a day or so just trying to get the damn things running. Then I find out that my machine is unser spec for the game to run smoothly with at least some of the cool looking options on so I end up thinking about an upgrade. No good. I think I will be sticking to console games for awhile since it is just easier. I will say that the drama I had with S.TA.L.K.E.R was mostly due to my own machine though. The CPU kept overheating when I was trying to install it. I needed to open up the box and clean it out…then it worked like a charm. That is until I loaded up a game and realized that I have to turn almost all the options either off or really low just to get a decent frame rate. Boo for that. But I spent some time tinkering and found a somewhat happy medium…total time from opening the box to actually playing…6 hours. Not too much fun. I start lacing up the boxing gloves when it gets that 'unfun' :)

















This is not to say “GOW developer gets a PC game, gets disappointed” or anything. Because that is so comepltely not true. I just don’t have the time like I used to spend fiddling with things just to get a game to run.

I have been playing a little bit of Dawn of Sorrow on my DS as well…I really like that game. Sometimes Castlevania games are hard for me to get in to right away, which cause me to stop playing. But I always end up picking them up again and finding that groove. I found that groove on the plane back from GDC. I got to a point in the game that had me thinking about what free time I can steal to sit down and play some more. That is definitely the sign of a good game to me.

I am still not playing much of my Wii though. I went back to Trauma Center and tried making sure the lighting in the room was solid...it did feel better, but I still suck at it. The DS version was more about the fun...this one feels like it is just harder. I got a lot further into the game but there was a point that I just stopped. I might go back to it, but that game was kicking my ass. I haven't had as much time over my 'mini-vacation' to play the new Zelda, which bums me out. I want to see all the cool things people keep talking about. Maybe I will do that tonight?

We got our copies of the soundtrack CD today so that was cool. I have been listening to the master recording they sent me when we were in production so it will be nice to finally have a real CD.

I just realized that this is my first official post about the next game I am working on…crazy. It is definitely good to have that first one out of the way, but going on to a new piece of hardware kind of makes me feel like I am hitting the reset button all over again. Which may be a good thing since I think it makes me work twice as hard, which in turn makes the game that much better!

So there you go. Hope all is well with everyone and you are enjoying the game!

Cory

Friday, March 09, 2007

...cause it's G...D...C...oye...oye...oye...

It's dynomite!

Ok well maybe not dynomite exactly...but good times.

So sorry for the lack of updates everyone but I have been taking a hiatus from the computer as my break comes to a close. I have just finished up the last of the GDC (game developers conference) stuff and now I am chillin in my hotel room waiting to go to the Video Games live show tonight...which should be pretty freaking sweet. I have been wanting to make it out to the show for a year or so but have always been busy when the oppurtunity arose...but not this time baby!!!

GDC was ok...the lectures and roundtables still dissapoint me a bit...at least for design. They are all so general and really feel like lite version of talks. I never feel like I walk out of here with any new really useful info. but it is great to get a chance to chat with all the friends I haven't seen in so long due to my development hiburnation, so that works out nice.

I went to the Sony party on wednesday night and had a freaking great time. They had probably one of the best musical line ups that I have ever hear at a sony party. This amazing dj named Mike Relm did a wicked set that blew my mind...he did some video mixing that was linked to his scratching...totally amazing. I was totally spellbound for the whole set. He also had some wicked beat juggeling skills and a sweet song selection. They also had Cut Chemist come by and tear it up on the wheels of steel...which is always great. I have seen him a few times and everytime I am just blown away. then I drank a little too much...well maybe not then..it was more like the whole night. But I didn't get sick or get arrested...so it was a good night.

The launch event is coming up...we are doing that little shindig at the playstation store in SF at midnight on Tuesday...or is it called monday at midnight? Hmmm...not sure...it is basically the first few minutes of March 13th. Should be a good time, I am going to take photos and post them up when I get home.

Not too much else has happened...I am going to be doing the tourist thing here is SF over the weekend, checking out the sites. I really want to go see the rock...not the wrestler...the prison. I wnet there as kid but I don't remeber it much. I think I am going to head out to a party some of the 1up and EGM peeps are throwing as well. I think that will be fun, though I really need a vacation after this vacation...I am worn out.

No answer for y'all on the PAL demo situation...I havent been the office but I will find out what I can and let everyone know.

Ok I gotta go get ready for this show now.

Cory

almost made it to 300 comments...crazy. :)

Saturday, February 24, 2007

Enough Already...

In order to assist and hopefully expedite the dust in settling on this whole “God of War 2 Developer bashes Wii” controversy I am going to change the subject now and talk about something else. Maybe I will talk about other things I am playing these days…on my vacation away from the land of development.

Let’s see…I played a bit more of World of Warcraft the other day. Sometimes that game sucks me in…and other times it just turns me off right away. Probably because I am attempting quests that are waay above my level...which is 22 right now. I had to go kill 5 giant crockalisks or something like that…and I was doing it solo. I really didn’t think it would take that long…so the first few attemjpts were such miserable failures. Then I quit for awhile...then came back again the other day thinking it would be easier...5 hours later I finally killed the last one. Good lord those things are hard. It got me thinking about how such a mundane tasks kept me engaged for so long. I mean from a story standpoint I have no fucking clue what is going on in the game. The quests all have these crazy hard to pronounce names for towns and people…and when I step back from it I feel like a fed ex guy with a sword and gun. Yet I still go back when I have time and play these confusing and sometimes frustrating missions. But when I finish them..I do feel a sense of accomplishment. I also think I like the fact that I can leave the game alone for however long I want, and when I go back I have a clear list of goals that I can chisel away at, which I suppose is very rewarding. Though I honestly forget what level I am at most of the time, and then am surprised when that crazy gold tornado comes up and says I have leveled up. I also forget about the Talent points all the time, but then it is like freaking Christmas when I remember ‘cause I have a ton to spend. Which is always nice.

I actually think I will keep coming back to WOW every once and awhile…but I don’t think I will ever be able to get into it to the extent that some do. I really don’t see a level 60 in my future or anything like that…just don’t have enough time to dedicate to that. But the freaking size of the world is absolutely amazing. I could have fun just running from Menthiel harbor to Iron forge…man those freaking names are weird.

Let’s see what else is new? Going to GDC in a few weeks so that ought to be fun. I am eager to catch up with old friends as well as see all the discussions on next-gen development. I really want to hear what people are saying about their development cycles and the growing complexity of these games. I chatted with the Bio-ware guys a few years back at DICE…would love to chat with those guys again. I have such respect for the way they handle such big freaking games. I really want to pick their brain about their process.

I just finished a pretty good discussion with some people on the System wars forum on gamespot. I found the link to the thread from that belstat thing on my blog and decided to check out what people were saying. Initially it was mostly the typical “he is an idiot” stuff…but when I got to talking to everyone it was actually pretty cool. Everyone there is really into games and has a lot to say about them. I love talking games so it was nice. Some still hate me and say they distrust Sony…but in the end no matter what I do or say that will always be the case.

Oh I am doing the 1up show podcast on World of Warcraft sometime soon..not sure when but I will keep everyone posted as to when that is going off. Maybe that is why I am on this WOW kick today.












I got this image from the G4tv forums...everyone keeps going on about this balrog thing...but it is weird how I look almost exactly like this guy. Though I am a little buffer.

Cory

Thursday, February 22, 2007

Ahh Kotaku...

I decided to make this it's own post since it seems to have taken on a life of its own...

Apparently Kotaku picked up on the posting that said I was dissapointed about my wii...and now the nintendo fans are all ripping me a new one. Nice. Since I am too much of a dumbass to figure out how the hell to get a kotaku login so I can post a rebuttle...I will just comment here.

First let me say I am not so quickly judging and writing off the wii..I am just saying what I played was not doing it for me. I think it is a good system...I just did not get bowled over with a sense of "Oh my god this is the future."

Second I am not towing the company line by any stretch of the imagination...I have many many game systems...not just sony ones. And I freaking dig them. So while it is easy to say..oh he works for sony so he is just bad mouthing the competition...that is just crap. But again everyone is entitled to thier opinion. I like good games...period. No matter what system it is on or who makes it...I like a good immersive experience. Hopefully there will be something coming out soon that will excite me about the system...but from what I played now nothing is compelling me to do it. But to be fair it is the very early part of the consoles life so I trust there will be many cool things to come. When friends come over though...I will be playing the wii a whole lot more...cause it is fun in a social situation...like freaking Guitar Hero. I played the hell out of the first one for a week or so...but then it kind of wore off for me...I still played it, just not as much. Of course when I have people over it becomes fun again. So to me..right now...the wii is a great social machine...but when I want to sit around and get sucked into a game for a lengthy session I am not gonna be playing the wii. No dissrespect to Nintendo or to those who fervently follow the church of Nintendo...cause I think they are fucking smart guys over there...it is just my opinion.

I am going to sit down and play some more trauma center tomorrow though since so many people think I am fucking crazy by saying it is inaccurate. Who knows maybe I was doing something wrong and it actually does rock...but I had no problems with the DS version of Trauma Center...I fucking loved it. It was intuitive and responsive and just plain fun. So maybe getting used to the wiimote more will yield better results??

Oh...and yes I work for Sony....they sign my checks and I have a ps3 that I love...and I am playing the hell out of Resistence. When I can get some good sticks I am going to get VF 5 and play the hell out of that. I use the Bluray player a ton too...cause Haunted Mansion in HD RULES!!!! Ok so I am kidding about that...but the directors cut of Kingdom of Heaven on Bluray is great. And I fucking love my 360...I love it. I really hated most of the launch games save for Condemned...but now there is some good stuff (Gears,Oblivion, Dead Rising, Lost Planet...bad story but fun game)...so stick that in your towing the company line pipe and smoke it!!!

word.

Seriously though...can someone fill me in on how to get a Kotaku login...I would love to be able to comment on the site but for the life of me I can find anywhere on the site to sign up.

So JC gave me the hook up on how truly simple it is to post a comment...but now the comment I posted is not up. Boo for me...I guess if it is your first comment they have to review it to see if you are cool enough to post. whatever. This is just like that time I didn't get picked for the kickball team...ha!

cory

Good lord there are waay too many sites covering this...I really can't believe anyone thinks this is news. Nice. Tomorrow I will discuss how I was dissapointed in my new Mac purchase...that ought to get everyone nice and fired up.

Tuesday, February 20, 2007

DEMO TIME!!!

The day has finally arrived!!! I got word the demos are in the office (yes…later than expected…thank you for pointing that out) so I am going in tomorrow morning and getting everything signed and set up. They should all go out by the end of the week. I am going to send NTSC demos to the PAL peeps and then send a PAL demo out when they get out of manufacturing. So those of you who did not get them from the Gamestops or EB’s will have one…those of you lucky enough to get one will now have two. Not sure what the hell you can do with two but knock yourself out!

Let’s see what else is new? I have a meeting tomorrow to discuss some of the early story ideas and work on fleshing it out a bit more. I still have a long road ahead of me before I am happy with everything, but it is a small step in the right direction.

OH! When I went to have dinner with the designers last week I got a pretty damn sweet surprise. They all chipped in and bought me a Wii!!! Pretty fucking sweet huh? Needless to say I was quite shocked…and though it may sound sappy…very moved by that. A lot of people have been asking me when I will feel like I have accomplished something. Will it be when the game is on store shelves and many are playing it? When the gamespot review goes live? Those will most definitely be great milestones but to be honest it was last week at Banderas, (the restaurant we ate at) when I realized how damned lucky I am to be doing what I do. We worked our asses off and we made a game we are all proud of…and I feel like…in some way I have been fully accepted into this team…into this role. That felt good. I don’t get many experiences like that in my life so I am relishing it a bit I guess.

I went down for a meeting with one of our external developers working on a project with us. It was a good time, got to talk shop with everyone and check out the latest progress on the game. It is looking good. I think it is really going to take a lot out of me to keep focus on two games at once, but in the end it will be pretty rewarding…plus I have total confidence in these guys, they are total pros. It made me miss doing animation though. I was chatting with their lead animator about some stuff and just that brief conversation took me back to the days where I just came in the office and put my headphones on and animated for like 9 hours straight. Those were very uncomplicated days. Though I guess if I honestly look back on it I think I actually made them much more complicated than they needed to be. I know I have a tendency to this…it is something I really need to work on. I stress myself out way too much. But such is the nature of the creative beast.

Anyway…it is late and I have to get up for a meeting tomorrow so I will sign off now. Thank you again to everyone for supporting this game and giving all your feedback. I love it, I really do hope you continue to provide it since you are the people we make the games for.

Here are some pics of the sweet wii…though I must be honest it was not everything I had hoped it would be. It was fun…but the wow factor wore off fairly quick. The one game I wanted to play, Trauma Center, was definitely a bit of a let down. The wiimote was woefully inaccurate and sapped the fun of the game. The Wii sports golf and bowling was cool…the boxing is freaking terrible though. In the end I hope to see some cool games come out of it, though it has me worried that the whole “what new thing can you do with the controller” fad will wear off after awhile and I will have left is a much slimmer wireless gamecube. Though the gamecuvbe gave me some great gaming moments so I am not all that bummed. I am still happier playing Zelda on my Gamecube…maybe I am just a luddite like that. Who knows?
















The unopened box...it was like christmas without the time off that I don't get to take. :)















It's a very petite machine with very petite components. Feels like something mac would make...maybe they will...they will make the ultimate gaming/ipod/phone/coffeemaker/toenail clipper that you absolutely can't live without. Thought it will be even smaller...and directly link to your brain, and steve job's brain. It will be the best...and I will buy one.














Very petite...I kind of like that since there really is no space left in my home theater cabinet. Big ups on that one nintendo!














Had a little drama getting the second wiimote to work. I did not figure you had to go in and set the machine to look for it. Maybe you don't have to, but I did. I changed the battery like 10 times thinking I was just an idiot. Turned I am an idiot, just not about the battery. go figure.

Thanks again guys, this was a really really cool gift!

Cory

UPDATE:

I got through signing and organizing of all the demos today so the mailing should start tomorrow. It took a little longer than I expected but it is all done now. Soon those without demos should be enjoying the sugery sweet goodness of the colossus level! And the game copmes out in 19 more days...kind of sucky it took so long for the demos to get to everyone..sorry about that...but better late than never I guess.

We are doing a Launch event at the Metreon in SF on March 12th..well midnight on march 13th I guess...so if anyone who reads ther blog lives near there you should come out and check it out and say hello. I will be there with a bunch of the team members and some of the celeb voice actors and such. Should be a good time.

Monday, February 12, 2007

late night refreshing!

So here I am recovering from a cold I got in Vegas from drinking waaay too much and sleeping waaay too little. I am sure you will all see the evidence of that in any of the babble filled interviews I did about the game. Anyway I am perched here in front of my computer hitting the refresh button on several gaming websites to see if any reviews have come up. Lame I know…but since this is my first the reviews do mean a whole lot more to me than they ever have. I have become so accustomed to not caring about the reviews of the game I work on that it is a real shock to the system to be unable to sleep until I see the first that pop up.

From what I understand from the marketing folks and the journo’s I met at D.I.C.E. the reviews should start popping up as early as midnight tonight…well this morning….fuck it…now. In the long run I don’t think it will be healthy for me to read the reviews too much, but since this is such a huge freaking deal to me here I am clicking the refresh button again.

I saw the game trailers preview…bummer about them not getting to finish. I think they ran into some of the issues the team fixed after the review code went out. That is the nature of the beast when sending out the disks before we go through the final steps of QA. I can’t wait to hear their responses when they get the final disks though.

I need to go to sleep…I am tired and this medicine I am on is making me drowsy…but I can’t…gotta’ see what the verdict is. So fucked up isn’t it? I am not someone who really needs outside validation to feel confident in the work I have done. I mean, I love the game, and I know we have done something great. But that is just me...and I am biased like a mother fucker. Oh well life’s a bitch I guess…we will just have to see what we will see.

Refreshing pages again…still nothing. The funny thing is I am probably the only sucker up…they are all most likely asleep nursing the aftermath of their D.I.C.E induced hangovers. Pathetic…me…not them.

Holy shit…the ign review is up…I am going to read it.

Holy shit…a 9.7…nice! After reading it I was expecting a sense of relief to just rush over me, but alas it has not. It is a great review and I am so incredibly psyched that they liked it, but I will hold my jumping around and dancing for when the game is actually on the shelevs. I think I need to just step back from everything now…maybe get back to work on the story I am fleshing out now and figure this fucker out. Still many details to work out! I just got a call from Nate, one of the designers, telling me about the review. I think a bunch of us are going to go out and have a nice celebratory dinner and a few drinks…that should be fun. I think I will need to get to sleep soon so I shake this freaking cold.

All right y’all…later!

cory

UPDATE:

here is the 1up review as well...pretty good. Doh...and I saw that Ken Z already beat me to the IGN review posting in his comment earlier. Nice catch man.

best post I have read yet...NEOGAF forum..."A 9.7. Ouch! I guess Cory messed up."

Man...if 9.7 is messing up...then I am ok with messing up now and again. :)

ANOTHER UPDATE:

The gamezone review is here...pretty cool stuff as well. Thanks to Eric for finding this one!!

KEEPING WIHT THE UPDATE THEME...NEW UPDATE:

The gamespy review is up...very cool to see they enjoyed the game. going off to enjoy some dinner with the God of War 2 guys soon...maybe I will write a new post tonight.

Wednesday, February 07, 2007

Oh my god a new update!!!

What is up God of War fans? Holy shit…over 200 comments. Man if I didn’t know any better than I would think that I am popular or something. Though I really know it is just that I am lazy and I haven’t done an update in awhile. What is new here in the land of Kratos? Let’s see…

The team has been hard at work crushing all the last minute bugs in the game and we have sent a disk off to Format QA…which is the last line of QA before we go to manufacturing. So it is close my friends…very close. The demo disks still have not arrived in office from manufacturing, I am expecting them in by Monday next week but it could go as late as Wednesday.

I busted out my cork board, index cards and post it notes…I have been chiseling away at the story and high level design on my next project. Almost my entire wall is covered with random ideas and plot points, now all I need to do is figure what works and what doesn’t. Looks like not much rest is in store for me as I need to really get a jump on what I am working on next. It’s not so bad though since I do enjoy this part of the development…though I am still going to try and get as much rest as possible.

Speaking of rest, I don’t think I will be getting much over the next few days as I am packing up to head off to the D.I.C.E. conference in Vegas today. I am going to do some press for the game and hopefully catch up with some friends that I haven’t seen in a while. I imagine that much drinking and very little sleeping will happen…but what the hell I have earned it, right?

I think many questions have been asked in the flurry of comments over the last week or so and I will try to get to them when I have a little more free time. I also need to do some maintenance on this blog since my images are all kinds of fucked up right now. Maybe I will do that when I get back from Vegas. VEGAS BABY...VEGAS!!!

All right…later!

Sunday, January 28, 2007

My work here...is done.

Well maybe not "here" here...more like there...my work "there" is done...if the meaning of "there" is "God of War 2"...then that is what I mean. Anyway, today is Sunday January 28 and it is safe to say that all of the primary work for God of War 2 has been completed. There are still bugs to be worked out as the game goes through the final bit of Quality Assurance (QA), but for all intents and purposes I am done with everything I can do on the project. My break between projects begins on Monday, though I will probably go into the office to take care of a few last minute things. If definitely doesn’t feel done to me, most likely because it was so abrupt. I was on a very funky sleep schedule for the last week of the project working through the nights several days in a row…but its all gotten done. I have to give many thanks to the sound guys Phil, Todd, Paul, Mike, Paul for putting in some great work unders ome pretty tough conditions. I also need to thank the cinematics sound guys (Mike and Chris) who drove up on a moments notice from San Diego and stayed up all night working on the movie mixes. The game sounds freaking awesome!!

As far as the billion questions Mr. (or Mrs. Anonymous posted)…you wouldn’t happened to be a journalist would you? I will try to answer some of them, but forgive me if I miss a few I am still trying to recover and get back on a regular sleep cycle.

The weapons switching is a single button (R2) and it is fast and easy. There is no animation delay and you can switch from the Blades of Athena in mid move to The Barbarian Hammer, do a big hit, and then switch to any of the four magic’s to hit the creature some more, and if you like (and the creature is still alive) you can switch back tot he Blades of Athena to do the final kill move…all while keeping your combo going. While everyone on the internet loves to say “Hey that is such a (insert game here) rip-off” or “They stole that from (insert game here)”…what they don’t realize is when someone does something cool in a game…everyone notices it. When I play a game and they do something cool I look at how they did it and file that away to use later. That isn’t to say that everything about the games we make is just found or borrowed from some other game, but when something really works well there is no reason not to use it. Some call it stealing; I call it realizing when something works. I’m not sure how much you can compare our weapon switching to DMC, my guess is all the DMC purists will say that DMC’s is better…whatever. The whole point for us was to give the player the freedom to switch whenever they wanted while still maintaining the easy to use accessible controls. So when the game comes out you will have to let me know if we succeeded.

As for the usage of the original magic’s from God of War 1…we were not able to get the full “everything you had from the first game crosses over to the second” functionality we originally set out to do. There just was not enough memory for that, but we did add some cool stuff for the second play-through of the game in the form of Urns that you find that allow you to assign a power or fiunctionality to whatever model you choose. So if you want to use Poseidon's Rage again you can, you just have to find the Urn that gives you that power hidden somehwere in the world of God of War 2.

This is a nicer shot of that Gamestop post the other day. This is going to be the cover for the Hardcore gamer magazine that comes out at the end of the month. They are gonna be giving some info on Atlas, so check it out!

In regards to the demo, it has been out in QA for a while now and is on target to get finished and pressed in the beginning of February. I have the list of people that will be getting demos and they should be the first to go out! So keep an eye out for a posting about that.

The website should be up soon, I looked at the final comps of that on Friday and it looks sweet. I think it could be up in as little as a week or so.

All right I am going to go relax a little bit and maybe play the rest of Gears of War. I am finally got into it a little and am at the Berserker boss. Man…one hit kill boss…that cliffyb is hard to the core. And I am playing on casual mode too. Yeah I know…but I like to get through a game once before I have it kick my ass on difficulty. Anyway…I am going to take some time and post again tomorrow…maybe with some more pics.


cory

Wednesday, January 24, 2007

The final blurry days...

Here are a couple of cool images I just got from marketing showing some of the gamestop promo stuff that is starting to appear. It is a pretty firm reminder to me that we are almost done with this long, long journey. Well there's that and the fact that we are shipping our disc to FPQA in the next 24 hours...if everything goes right. I got home around 1:45am or so this morning (which is nothing compared to the hours the rest of the team is putting in) after our marathon two day playtest we just finished. It went really well, with great responses and test scores all around. The game seems to be pretty tight...we just made some last minute adjustments to fight difficulty and the overall economy of the games upgrading system. Of course I would love to have another playtest...maybe even two...but that is not in the cards. I am confident that we have got everything shored up though. And the game length has stay right around 15-17 hours...so that is pretty freaking sweet! I slept into day so I could be ready for the all nighter session I have tonight going over the whole game for the final sound mix approval. The really cool thing is all the final movies will be in with their sound mixes as well...so this will be my first playthrough seeing everything as it should be. I was supposed to sleep until 3pm or so but I just couldn't get back to sleep...to anxious. I am sure everything will work out fine, but knowing that after today I will not be able to go in there and make changes is pretty scary. This usually happens to me with whatever I am working...but this time it is on such a large scale that my brain just wont shut up...I am going over every detail constantly to make sure there wasn't something I missed. (I am sure there will be many things I missed)




















What else is new in the world of God of War? The demo's are getting closer, unfortunately I still don't have a rock solid date for them yet..they need to go through QA and then manufacturing so I would rather not just throw a date out without really knowing. But when they are ready I will post something and let everyone know about it.

I think I am going to be starting my hiatus soon...still working out the specifics on it. I will need to get back to work pretty soon so I can't start fleshing out the next project I am going on. I think it is going to be a pretty big one...but nothing is set in stone so I won't talk about it too much now. But I will give you a hint...the duff sisters have agreed to play a major part in it, and it is an MMO, and it has all the teen stars of today in it, with guns, and orcs...cause really...orcs just make a game better...am I right? Actually I really haven't even wrapped my head around the whole thing yet, so there isn't much to talk about anyway. As much as I didn't want to, I think I will end up working on it over the break just so I can get a head start and hit the ground running. I think it would be impossible for me not to be working it out over the break...though I really want to try and step away from all that stuff at LEAST two weeks. Here's to hoping I can do it!

Oh and to the anonymous poster who wrote about the Typhon story...I think you might have written me a message on myspace a couple days ago as well, sorry for not responding...Keep an eye out for the game though, as I think you will be pleasantly surprised when it comes out. :)

'aight...gotta go to work.

Saturday, January 20, 2007

It's coming...

I came into the office today to play through what will be our final submission to QA for the demo. I was checking the sound mix and making sure everything is good to go...we are still tracking down a few sound volume issues but for the most part the demo is done and ready to go out. I am really freaking excited to finally get this game into some fresh hands and hear the feedback on it. So to celebrate this monumentus occasion I thought I would post a copy of the demo cover art for your enjoyment. It is a pretty sweet image...one of the concept artists (Andy Park) whipped this image up awhile back and I am a huge fan of it.

We are still on track to get the demo out in the early part of next months so when I get the word that the demos are in I will post something and let you guys know that your discs will be showing up soon!! Sweet...Christmas in February.

Let's see...what else is new? Well we are going to have all of our final movies and sound mixing done this Wednesday and then the full game will be going through its last round of QA stuff...so in only a few short days I will have reached the point where I really can't change much. I think that is going to be hard for me. As much as I need a break and some time off...and to just let this thing go...I know it is going to be hard to know that I can't make any more tweaks or changes. You have to let it go sometime...but since this is my first...it makes it that much harder. Hopefully Old grandma Hardcore will play the game on titan mode and cuss up a storm...thus giving me, and the rest of the team, a true sense of accomplishment! :)

Speaking of Titan mode...no that is not a rumor. We still have four difficulty modes in the game, (3 available right away and one unlocked after beating the game) but we have really tweaked the higher difficulty levels...so much so that God mode no longer felt the "hardest". So now we have "titan" mode...and let me tell you it is freaking hard...doable of course...but hard. The demo only has one difficulty available, but the final game will keep those of you who appreciate the challenge buys for awhile I think.

I think I saw someone ask a question about DEMETER in the comments...unfortunately Demeter is not in the game. I wrote a story originally that had her and her daughter Persephone and several other gods in it, but it never really felt right for what we wanted to do with God of War 2. But there might be something in the game in relation to an earth based magic though...so you had half of the info right. Keep an eye out for more info on that. I think we have a cover story in next months Hardcore Gamer magazine that will talk more about where you get this magic from.

As the project begins to wind down I find myself starting to think about all the games I have missed out on because of the crazy crunch to get this game done. And then I think of the time off I will probably get between this and whatever it is I am going to be doing next. (cough, cough) And to show how truly freaking nerdy I am I actually wrote up a list of all the games (some I have started and some I have not) I want to get to now that I am looking down the barrel of a sweet vacation. I broke it down by system even...man I need to get a life outside of games....though honestly doing this stuff actually makes me happy so I guess I don't need to get a life...I already have one. Just one that most talk show hosts, politicians, nutritionists, and Zealots would not approve of. Who cares...fuck them it my world right? I will just embrace my pseudo Howard Hughes like love for "shut in" gaming goodness and hope that over the break I do this so much that I am bored...and itching to create again. That is really what I need to do...I need to get bored so I can reignite that creative flame (cheesy I know) and prepare for another huge, in your face crazy gaming opus. Perhaps I am giving myself too much credit with the "opus" part but oh well...that is how I roll.

Anyway...here is what I got...feast on my nerdyness:

Xbox360
Oblivion (Need to Finish)
Gears of War (Need to Finish)
Rainbow Six: Vegas
Splinter Cell: Double agent
LOTR: Battle for Middle Earth 2
Lost Planet
Just Cause (Need to Finish)
Call of Duty 3
Dead Rising
Tomb Raider: Legend (Need to Finish)
Hitman: Blood Money (Need to Finish)
G.R.A.W. (Need to Finish)
Condemned: Criminal Origins (Need to Finish)
Saints Row (Need to Finish)

PS3
Resistance: Fall of Man (Need to Finish)
Tony Hawk: Project 8

PS2
Bully
MGS3
GTA: San Andreas (Need to Finish)
Final Fantasy XII (My god this is one going to take forever)
DMC3 (Need to Finish)
Silent Hill 3

Gamecube
Zelda: Windwaker (Need to Finish)
Zelda: Twilight Princess

PC
W.O.W. + some Burning Crusade loving
Titan Quest (Need to Finish)

Jesus that is a lot of games I need to play. There really is no possible way I am going to be able to finish them...but I am going to try and polish off some of the big ones that I have been jonesing to play. (Like MGS3) We will see. I will probably be posting a lot more during that time and lurking around the forums to see how the game is being received...god I hope it is good.


OK enough for today...I am going to go check on the build and see if we have everything sewn up and ready to go.

Cory

Monday, January 15, 2007

UPDATE FOR THE METRIC SYSTEM!!!

Ok so here is a little shout out to all my PAL brotha's and sista's....in order to spread the God of War 2 loving evenly around to the masses I have just gotten confirmation that we WILL in fact be doing a PAL demo of the sweetness that is God of War 2...so rest assured my European brethren...you will be rocked by the demo of God of War 2!

All of you who sent in demo requests from far off lands (far off from L.A. that is) will be rolling with a brand new sweet PAL copy of the demo...why...because you freaking rock...and don't let anyone tell you different.

So stick that in your pipe and le' smoke it! YEAH!!! (Currently I am striking the sweet "Zelda" I just opened a chest pose!)

Hopefully that will bring a little belated christmas joy to everyone!

ok...back to work for me.

cory

"No, man, they got the metric system. They wouldn't know what the fuck a Quarter Pounder is." -- John Travolta in "Pulp Fiction"

Sunday, January 14, 2007

GOW 2...Grandma approved!

So today will just be a mini update as I am worn out and not all that enthusiastic about sitting at the computer for much longer. I am as tired as I look in the IGN video :) It is funny how many people say that to me now…though I looked a hell of a lot worse around alpha and beta. I really need to start sleeping more. Not sure how much of an improvement it is going to be even when I do sleep though…I think I am one of those perpetually tired looking people…like Vince Vaughn and Susan Sarandon. We are members of the “Oh god I am tired” club. It’s a pretty sweet club…we have a secret handshake and everything…though we are usually too tired to do it.

Did some tuning of the final boss this weekend and make some huge leaps forward. We have been struggling with this boss for awhile trying to figure out what to do with him. We have this huge collection of ideas that never really felt right to us…but finally we hit a moment of clarity and really honed in on what the fight should be about. Derek (The combat guy tackling the Herculean task…and no that is not a hint as to who he is...the boss that is not Derek. I suppose he is quite Herculean for a vegetarian.) and I decided to just step back and rethink a few things and really just throw away things that didn’t work. Once we stripped the boss down and got out all the clutter it was like “Oh shit…there it is. I can see it now.” I love those moments. Not only because they mean we are close to being done…but also because they really feel like a nice victory. And right now we really needed that victory with all the last minute chaos going on. But the good news is the End Time is near!! And when it comes I hope that you are all as into the game as we are. Except for bruceleethree on the IGN boards…he is obviously disappointed in what we have done. J Just kidding bruce...I think it is cool that you stood up and said what you said…but hopefully you check the game out when it comes out so you can see what we have done with it.

About the demos…there seems to be a lot of people posting their email addresses saying send the demo here. Just to clear things up…I am not sending out a digital version of the demo. It will be a NTSC disc that will be sent out to the peeps who responded a while back when I posted about it. Sorry to all who are hoping to get one now, but I am already waaay over the number I originally set out for. For the people who are hoping for a PAL demo, I am really, really sorry but with the time frame we have in front of us there just is not enough time to get both a PAL and NTSC demo done. I would love to do that, but I really want to ship this game on time. So many apologies to my non NTSC homies but you can revel in the fact that you most likely use the metric system…which while I do not understand it…I know it is far superior to the Scientific American system. So there you go!

Hmmm…this is turning into a bigger post than expected…oh well I shall continue on. I suddenly got inspired to buy a little present for myself last week. I honestly thought it would take much longer than it did to arrive…but Saturday morning I took delivery of my sweet new Astro City arcade cabinet with Marvel Superheroes.
















This is a really sucky picture of the actual cabinet. My camera phone is wicked ghetto...I thought it might be good but alas it is so very not.

















This is a much better photo of pretty much the same thing...the "suck" has been removed.

I am looking to pick up Marvel vs. Capcom 2, which is the main reason I bought the thing. That freaking game rules. I still suck ass at it, but who knows maybe I will get better from the countless hours that both I and my buddy Ralph Macchio will be spending on it. Who better to learn the ancient arts from than the Karate Kid?

The cabinet is pretty damn sweet, but the one downfall is that it smells like red curry. Not like a little bit either…a freaking lot…which is pretty dope if you loves you some red curry I suppose. While I enjoy the red curry…it is not so great to have the house smell like it. I will have to do some serious disinfecting and scent removal.

Not much else going on really…perhaps that is a little sad now that I think about it. But our game is going final soon so I will have more time to have a life I suppose. I think I will play a few rounds of Marvel before I retire this evening.











Man I so lied...this was way more than a mini update. I must have channeled the power of the double "K".

Cory

Wednesday, January 10, 2007

The End Begins...

...in 62 days!! Today’s image is our new mascot for the Santa Monica Studios. Sadly, Beta, the “Chuck Norris” of mascot cats has passed on in what is being called a freak accident involving a hedge-trimmer, a 73 Dodge Dart, and a middle-aged Tae Kwon Do expert with an overbite named Floyd. He had an overbite and his name was floyd...it wasn't some guy who had an overbite he had named floyd...that would just be weird. The details are still sketchy at this time, but we have The Scooby team looking into it. Meanwhile life must go on, so we brought in our second in command in the mascot world, “Almost Final” the Dog. You may not know it from looking at this deceptively cute canine, but “Almost Final” trained under world renowned sensei and master blues guitarist Steven Segal in the ways of Aikido. I once saw “Almost Final” Tear a man limb from limb using only a pair of toenail clippers and a sippy cup straw for cutting in line at the Jamba Juice. Never get between “Almost Final” and his morning hit of wheat grass…it is not pretty. As you can see “Almost Final” is a big God of war fan. I think it is the first canine in history to participate in Video game cosplay…but don’t quote me on that…and never make fun of his slightly edgier “crossplay” Sailor Moon outfit.

So here we are just days away from another milestone for God of War 2 and the studio is buzzing with sounds many bugs being closed. I am not sure what exactly it sounds like when a bug is closed…but whatever that sounds it…it is being heard quite a lot.

We are going to be breaking off the demo code pretty soon and tuning the final tuning pass on the demo level so that is pretty damn exciting. It means that those of you who emailed earlier about the demo will soon be holding your sweet copy of the God of War 2 Demo…looking all bad ass and glistening in the sun…the demo…not you. Of course if you choose to oil yourself up before playing the demo that is your business…I am not here to judge. No firm date on when that stuff will go out yet but rest assured that when I know…you will know.

IGN is stopping by for a visit tomorrow to check out the latest stuff so that ought to be fun. I still wish we had more time before we show stuff…but I am going to feel like that all the way up to the street date…and probably many weeks beyond that. Such is the nature of my OCD I guess. Anyway it will still be nice to get some fresh eyes on this thing and see what their reaction is. Let’s hope it is a good reaction J I believe they are going to put it up pretty quickly but not 100% sure as to when so keep an eye out.

I need to get to a character tuning session now so I will end this update here, but I will probably come back to it later in the day to blab on about some more cool stuff that is going on in the wonderful word of carnage and brutality.

Another funny thing of note…some of the titles I use have yielded some funny results on the visitors. I saw that someone entered a google search string of “Don’t date an Beta male” and ended up here…hopefully that person is still checking in on the blog as I will be starting a ten part series on “the beta male and you.”

Word

Cory

Thursday, January 04, 2007

Happy freaking New Year!

Wow…lots of stuff to cover today. I will try and answer as many questions as I can as well as update the progress of all things God of War 2. With Beta behind us and the final disk just a short distance away things are quite hectic around the God of War ranch.

First let me comment to all about the release issue. It was no easy decision to push the date back, and we weighed all the options before pushing forward with that plan. I know it sucks…I know this because I play a ton of games and I too hate it when they get pushed back numerous times. But when the game I have been waiting for comes out and it is good, then I am thankful they took the extra time to make it good instead of shoving it out the door just to make a buck. I don’t want to do that as I think it is freaking lame. Of course we are not pushing it back so much that you could call the game "God of War 2: Forever" or anything. Anyway we pushed the date back to March for the sole reason of making sure this game fucking rocks. Hard. I hope when it is released that you all share that same sentiment.

As for the cut scenes…yes…we are having both high resolution cut scenes and in game cut scenes to progress the story along…so no worries there. I know I am biased, but I really think the cut scene work on this game is such an incredible step forward from what we had on the last game, but I will let you all be the judges on that one when the game comes out. Please come back and comment on stuff …good or bad. I love to hear feedback from people.

Let’s see…the demos! Well good news is we are working on the content for that stuff right now…which is looking pretty freaking sweet in my totally biased opinion. We are doing a final asset lock on the 12th of the month and then finishing the final balancing and tweaking and sound mixing and then we are good to freaking go. There is still some time left, but the end is in sight and let me tell you it feels fucking great to see that. We have worked pretty hard for the last two years and I know I am eager to get this thing out in front of people. (And take a vacation) When we finish the final tuning and then manufacturing on the demos I will make a post about when they will be sent out. My free time is not too abundant these days so I can’t really go through the list and let everyone know who is getting a demo…but rest assured that if you sent an email in that you will be getting one. There was a little mess up on my part the first day, but only two people were affected and they sent in like four other emails after so it is totally cool.

We had a playtest over the Christmas break which went pretty well. The game still has some balancing issues that came to light which we are resolving now but overall it went good. We also found a little issue with the clarity of the story that I am working out but nothing too major. Other than that the team is working like mad to get the last minute touches and polish in on the game…we are on our last of the big late night pushes until the 12th. I am sure there will be some more late nights after that though.

Well I want to sit and just write a bunch more about what is going on and such but I think I need to get back to work.

UPDATE:

Here is a link to the God of War 2 Kratos action figure being done by NECA...it is really freaking sweet! These guys rock the house that rocks the house.

Friday, December 22, 2006

WE MADE BETA BITCHES!!!!

Sweeet! God of War 2 is officially beta now. I searched on google images for the word beta and this image came up in the top three…so this is now the god of War 2 Beta mascot…beta the kitten. Don’t be fooled by the innocent exterior this is actually most vicious kitten to ever live. It has already killed 57 people including a local orphan boy that looked at it funny. You don’t mess with beta…ever!

We are burning some discs for everyone to take home over their holiday break and play. So it will be a God of War 2 Christmas for some…hopefully they will all come back with a ton of good notes and we will spend all of January fixing up and polish the game to make is super mint!!! I can’t wait to finish this thing and get more people playing it.

As for the idea that we pushed back so why don’t we add some levels…we pushed back to make sure everything we have now is as tight and clean and fun as it can be. We are using that extra time to make the game solid not to add more stuff to it and release a buggy game. So no luck on that….and for the special edition…I think it would take way more than a few weeks to do that so I don’t see that happening right away.

As for the demo we are still looking to finish that thing up in Jan. as well so I will keep you posted on the status of that and make a big post when the demo’s get shipped out to everyone. It will be friggin’ sweet.

Ok I am out to lunch now.

cory

Wednesday, December 20, 2006

GOW2...sweet...like Monkey's in Space.

Well here we are on Beta day…things are moving right along but we are still tracking down some progression stoppers on the disc. Hopefully we will be able to iron out these latest bugs and get a disc burned that is super clean. I think we have until Friday to ensure we have a really clean disc, this way we can get a solid playtest over the holidays.

I am really looking forward to the next playtest since we really haven’t had a playthrough that has been bug free enough to have players use the same saves the whole way through. I need to see how players are upgrading and what they are getting at what point in the game to get a good snapshot of the overall item placement and economy. I am feeling pretty good about the pacing right now, but that tends to change from playtest to playtest. But with this one I think we will be much closer to what the “entire” game needs to feel like, then it will just be a matter of polishing and nitpicking several little elements and fights. This is the fun part of the game’s development. The part where everyone on the team gets to playthrough what we have been slaving away on for the last two years and see the fruits of their labor. It is always good to get the notes from the team as well in regards to what they liked, what was too hard or too easy or just plain not fun. January is going to be a tough month, but I know we will pull it together and come out on top with a freaking great game!!!

But right now I know we are all just looking forward to our holiday break. The team is exhausted from this last push. I feel like a freaking zombie most of the time and I definitely need the cool down time to recharge the creative juices…cuz seriously right now I am hanging on by a thread.

Oh the holiday party was really good as well. I drank a little too much and luckily made it home thanks to the super sweet L.A. cab system. It was a rough next day…even though we were able to come in after 1pm.

Got a PS3 recently, but haven’t really been able to check it out much. I hooked it up, but after that I only had the energy to check out the first level of Genji and then go to sleep. The game looks great, but it really doesn’t feel as good as I was hoping. I will have to give it another go over my break…but first I wan to sit and get some time with Gears of War and see what all the hubbub is about.

Well I need to get back to work but first I will try and answer some of the numerous questions you posed in the last post:

Will Icarus wings be in the game?
Hell yeah…that is how we roll…Daedalus style.

Will the Icarus wings be remodeled?
What we now is final and looks freaking sweet. Not sure what you saw but it was most likely older.

When will the full website be up?
No clue on this one. I can find out but things are so busy that I am sure I will forget to ask about that.

Barbarian Hammer…info on the weapon?
This will be a weapon that Kratos will take from the Barbarian King if you can defeat him. I can’t say too much now, but I can tell you it is pretty sweet. Granted I am fairly baised. I can tell you that when you take these weapons from enemies, you keep them for the rest of the game.

Is it true that you are in fact Bionic?
Yes. This si not something I normally talk about but yes I am in fact bionically enhanced to rock the fucking house. While my bionic enhancements were far cheaper than siz million dollars they still cost a pretty penny. I also make that cool nahnahnahnahnah sound when I walk, run, jump, and climb stairs.

Is there going to be a Chimera in the game?
Sadly no…we worked on that one for awhile but in the end we found that we just did not have the time to get many of the characters we originally planned for the game up to the level we wanted them…and when we needed to readdress the scope of the game a while back it really did not seem sensible to have so many enemies.


Ok…so there you have it….a little informal Q&A for y’all to tide you over a few days until the next update when I shout from the mountaintops “WE MADE BETA BITCHES!!!!” I could not answer all the questions since some of the info is still unreleased…so sorry if your question did not get answered.

Aight’…peace out.

Sunday, December 10, 2006

GOW2...tightening up the graphics on level 3!

8 days to our beta disk and things are shaping up rather nice. We are still scrambling to get things together and "tightened up" which is causing us to put in some more late nights but the good thing is we have our company Christmas party tonight so the team will get a little break from the grind to toss a few back and eat some good food.

Today Nate and I went through and tuned the last of the fights based on our last playtest noptes and then wnet through and did all the save point names and area announces. That stuff seems simple but man is it hard coming up with short names for locations of the game. I had a handful in mind already but there were a few that threw us. We were doing a lot of the old "shift-F7" in word trying to find clever words for things. But we got it done so I can cross that task off my list. New week I need to go through all hte in game messages and make sure they are all good to go. Not the most exciting part of the job, but it is none the less important.

We had a big breakthrough with our Pegasus stuff this last week as well. Eric and Thomas put some stuff in that really locked the melee combat. I mean it is like a billion times better than it has ever been so I am eternally grateful to them for thier perseverence on that stuff.

Well this is not much of an update but I got to go start getting ready for the party since cocktails start at 6:30 and I am not one to ever be late for cocktails. Though I don't imagine I will be telling anyone to go fuck themselves in the grotto tonight.

I will see what I can do about getting that video up but I can't promise anything as I am sure I will get caught up in so many things and forget to do the legowrk on the video thing...so when I sit down to do my next update I will do so empty handed.

Oh one other thing regarding the whole release date rumor...as far as I know the game releases in North America first and then europe but from what I understand the time in between releases will be REALLY short. Not sure exactly how long but it I don't imagine it being months or anything.

allright...for real this time. I got to get ready because I really don't want to be late for the opening band they have playing tonight...based on my last posts and fascination with swedish rock bands of the 80's sony has gotten the all swedish rock cover band "Fjords!" They play songs from Europe, Ace of Base, Abba, and Hoven Droven! Maybe Dave will get up and bust out a keyboard solo?

word.

cory