Saturday, October 07, 2006
Let's...do...'dis...
We had a nice early night week last week. Everyone got to go home at a decent hour and recharge for this last push to alpha. This really helped, but it also gives you that taste of normalcy, which really makes it hard to go back to the late nights.
SO let’s see…what is the haps. I got everyone’s emails for the demo and I have a running list. Not sure about all the non-US peeps, but I will see what I can do. I am all about sending them, just got to check with the “man” and make sure I can do that. Anyway…new with the game…we are working on a few bosses simultaneously and getting those into tip top shape. The one cool thing about the last few weeks to alpha is that every single day I am seeing something new get in the game in a close to final form. That is truly what keeps me going through all of this.
I have been doing some fight tuning with Nate the last few days, though I haven’t been able to do as much as I would like due to the numerous interruptions for meetings and last minute documentation and such. But we were working on a fight that would take place late in the game yesterday so I started bringing over people to test it out and make sure it wasn’t too hard. After the first few people we started getting a large group of people stopping by and trying the fight out. Now at this stage it is hard to get the exact tuning of a fight since we don’t have the final tuning on the blades, weapons or magic…but right now I am just trying to get the right vibe for each fight. The vibe for this specific fight was to make it hard, but also to engage you enough to want to go back and beat it if you died. Now it was crude, with several annoying little bugs, but in the end I think we achieved that. It was also great to have a group of people, who have been slaving away on this game for the last year and a half, sitting around and laughing and challenging g each other to finish the fight. It is moments like those that say something about the work we are all doing…that even though we should be tired of this game…we are not. I just hope this will translate to all of you as well.
Another cool thing to see was the further implementation of one of the weapons. Eric (Combat guy) had some great ideas for control mapping on the weapon and I finally got to see how other people would use it while they play. I think this new addition will really add a lot to the weapon.
I have been working with Charlie, our Visual development director, on the box art for the game the last few days. I think we have found a really good direction to go in so now he is going to go in and take the thumbnails to a more finished look.
I have also been working with Ariel (Editor and AP) to fine tune our cinematics and trim out all the unnecessary fat. This is hard. Because when you write the script for the story you think you are only putting in what is absolutely necessary to tell the story properly. So going in and trying to find ways to trim the movies down, after having already trimmed them down like 20 times before, is tough. That is the beauty of having an outside opinion of a good editor. They can look at the material that you are so close to and give you an objective opinion on what is really there and what is needed to convey the point. Though she is not totally an outside opinion since she also did some work on the script with me and the other writers…but hey beggars can’t be choosers right?
I met with Jo (level designer) and Michael (Lead Level Designer) about some last minute tweaks to some puzzles in one of our levels. It was good to finally see these puzzles get worked out. We had designed the areas such a long time ago, at a point where we were creatively drained, so there were a few puzzles that we just said “Ahh…we will figure this out later.” In hindsight I realize it was not the best of ideas, but both of them came through in a pinch and put together a couple of pretty cool puzzles. I also got to see Jeremy’s (Level designer) implementation of a puzzle in his level. It is something that Michael pitched to me a week or two ago and it sounded pretty cool, but with these things it is so hard to tell if something is really going to be fun from just a pitch. Finally getting to see it and play it proved that it is going to be fun. We just need to work out a few details about it and then it is ‘in there like swimwear.’
I saw the first rough sculpt of the action figure and it is coming along really nicely. I can’t wait to see the final product…and for all of you to see it as well. I think you will be pretty psyched…if you like that sort of thing. If you don’t, well we have God of War handguns as well…maybe that’s your thing? Or how about our God of War Flamethrowers? The kids seem to love this one.
Well it is Saturday at 9:20am and I got to start getting ready to head into the office.
Thursday, September 21, 2006
Dude...you got a little Arzt on you.
Man, where the fuck has all the time gone? Only a few more weeks until this baby is alpha and I am just sitting here at my desk going over the millions of things we have done and trying to make sure I haven’t missed anything. That…and wishing I had more time to put in a few more cool things. But to be honest I think I was able to get everything I wanted in the game. Even with the stuff that I have cut through out the development I still look at what we do have and realize that this really is the best of the ideas. At one point we were going to do an Atlantis level, which actually had some cool ideas in it but in the end it just really cluttered things up. Who knows…maybe if we do get to do another game the level, or some of the ideas from it, will appear?
The Video Games Live show is tonight at the Hollywood Bowl…and I really wanted to go. I was set to go for a few weeks, but we have a drop on Friday for our Monday Tuesday playtests so I gotta be here tonight. Damn. I missed that show last year because I was prepping the game…so that bummed me out. And now this year I was gonna’ get to do the red carpet/meet and greet thing they do before the event…which would have been freakin sweet. Lots of people there who were instrumental in some of my favorite games. Would have been nice to hang out and chat with them…but alas this is the reality of game making. Not much time for the ‘fun’…waaaay too much work to do. But when the game is done there is a little time for fun…so I guess I got that going for me.
We are working out the details of our demo right now…what it will be and when we will get it out there. I will try and keep you all posted on that.
Yesterday was pretty exciting…I did a redesign on our Final boss encounter to spice it up a bit more and really make it hit hard. I think it is definitely in a much better place now. Still got a few more things I want to do to it, but it feels like it is going to be far more epic than its original incarnation. Nothing like switching it up in the eleventh hour of the eleventh hour…hmmm…that really doesn’t even make sense.
Well I have a playthrough of all the playtest content this morning…hopefully all that goes well and it…well…works. If things look pretty good today then we are in good waters…maybe I might even get to duck out and go to the show tonight. But if they doon’t go well this morning then it will be a rough road to Monday. Keepin my fingers crossed for the goods to come through this morning.
The producer just dropped off some marketing samples of the Audio CD covers and packaging materials. Sweet stuff. I like that we are going to release an actual CD of the soundtrack instead of just going solely with downloadable. Even though I Download a ton of stuff from itunes it is still cool to have an actual physical product every now and then.
Ok…I’m out. I am still working out how we are going to do this whole demos for the OG blog readers thing. Maybe just have everyone who wants in on the demo send me you name and address and credit card number (just kidding) to this email address. I will keep a running tab of this and when the demo’s are ready I will have ‘em sent out. Now I am not sure how many I can send out so if I get a thousand emails I might not be able to send a demo to everyone. Who am I kidding…there aren’t a thousand people who read this blog. Anyway…I know the handful of true OG readers so I won’t leave you all high and dry. But like I said we still don’t know when the demo is going to be available so you will have to keep checking back here for the 411.
So send the deets to this email: m0nk3yfr3sh@hotmail.com
yeah...before you say...that is a fucking dorky email. Like one step away from 1amDarthV8d3r or trans4mrzR00L or some shit like that. I am a dork. I know this.
speaking of OG...I wonder how the hell Grandma hardcore is doin. I think I will go check her site out and see what she is playing.
Saturday, September 09, 2006
Time is ticking away...
We have been plowing through our first level of the game the last few weeks and things are shaping up there nicely as well. I got to see a few more areas with art in them yesterday and they look great. There is definitely a lot of pressure, both self imposed and external, for us to top our first level from God of War 1 (the hydra level) and I can honestly say that after seeing the pieces together last week I am confident we are going to top it. It will be sweet! But what do I know...I am incredibly bias. We will have to wait and see what y'all think. Not 100% sure yet, but we might do this level as a demo level. So as I promised earlier all the hardcore peeps that have been following this blog from the beginning...the OG...will get a copy of the demo. How's that for freakin' sweet?
Kratos new abilities and weapons and nearing their alpha level of completion as well, pretty soon he should be complete and ready for us to tweak and tune. It really is fun to boot up the game and find a new move set or ability checked in the game. It's like Christmas...only several times a month.
And the animation...oye vey the animation. I am a tough critic on myself, and pretty tough on others as well when it comes to animation. My recent foray back into the world of animation did not yield the greatest results right out the gate...but that's how it goes when you step away from something for too long. But fortunately we have an incredible team of animators that are working their guts out putting together some of the best I have have ever seen. The animation in the last game was pretty decent, but the animation in this game is just amazing.
My lead level guy Michael just finished up the design/layout of our last level the other day, which I am sure is a major relief for him. This last one was a tough one for us as we wanted to do so much with it. But thankfully Michael wwhittlee to widdle down our ideas into a solid cohesive level. If everything goes according to plan this should be a really cool experience a really good finale' to the game. Well from a level perspective that is because right after this level you have the final boss encounter of the game which Derek, Nate and I have been working on. We got a solid base with it, now all we need to do is work out the final details and I think we will have a great epic ending to the game.
I did a write up the other day about our bonuses section detailing out the progression, menu screens, unlockables, enemy placements, etc. Not the funnest part of the job let me tell you, but the end result will be fun so it's all good I guess. I am also working out my global game tuning document which is a MASSIVE help to really tracking everything I am doing with the gameplay progression. I should have started this document sooner, but the structure of our level WAD breakdown was not complete so it would have been fairly rough. The WAD breakdown will still most likely change, but it is definitely fleshed out in greater detail now. I am going into work today to try and finish up the paper layout and start absorbing the games fight progression as a whole. Until now I have had my rough overall plan as I have been tuning individual levels. But now thanks to the miracle of this thing called 'planning' I will know it all!!! Strange how that works out.
I was going to post a screen shot, but I am writing this from home since I almost never have a free minute at work to do this. But when I get in if I can drum up something new I will post it.
'aight...lights out...time too work.
Friday, September 01, 2006
Playtests, Euros and Caps oh my...
We had a bunch of folks European press in the other day which was a good time. Appearently God of War is huge in Spain....sweet! I got to show them the latest stuff we are working on. Well not the latest, what they got to play was actually two or three months old. It is definitely hard for me to let people play the game when I know what we have is so much better. But the old builds were the only stable ones so it iwas best to let them play that. I did a little presentation beforehand…a presentation for which I was woefully unprepared. We were so busy working towards our milestone and playtest that I did not take the time to properly prep for it. It didn’t go horribly…most likely due to the fact that the euro journalists were jet lagged and probably couldn’t follow my speedy americanspeak.
1up show was also in the studio so I got to hang with Matt a little and chat about the game. Not sure when it goes up on the site but keep an eye out for that one.
I am turning 31 tomorrow. Wild. It is not that I feel like I am getting old or anything, but I have this sinking feeling of “where the hell did all the time go?” I feel like I should have done so much more by now. But I am very happy with where I am now. I love the work I do and I would love the city I am in if it were a little freakin’ cheaper to buy a house. You can’t have everything I guess. Life will be even better I think when this game finally goes out the door…at least it will be a little more relaxing for me. I feel like my heart rate is up from the moment I get up to the time I finally fall asleep at 2am. While it is stressful I don’t think I would want it any other way. I think I would go crazy if I wasn’t constantly being creatively challenged. But who knows…maybe I will be done with story based games in a few years? :) Just kidding Dave.
I picked up a copy of Saints Row the other day...actually one of my few pre-order experiences. Still not a fan of the going to the game store thing, but I have to admit that it was quite painless. They gave me a call the day before to let me know I could come in and pick it up, which was sweet. But I would still rather download a gamestraight to my system as it would be a hell of a lot more convienent with my hectic schedule. At any rate I am hoping we get out of work early today so I can come home and pop a few caps...or in true Saints Row style...pop a fuckin' few motha'fuckin' caps. Wow...It is amazing how I seem to continually surpass the level of nerd I think I am. Oye...
All right I need to get dressed and get into work so I am not late for my own playtest. I imagine that would be a bad thing.
Wednesday, August 23, 2006
Once more, with feeling.
I also got to relax a bit and watch a few things this weekend that really got me thinking about the concept of the creative visionary – the rare person who is able to see the complete picture before they ever start working on something. Watching some of behind the scenes stuff about Joss Whedon really cemented the idea to me that he is a creative visionary. I mean this guy has created some really great work.. I was watching season 6 of Buffy…for the first time, I never watched the show on TV…when I got to the “Once more, with Feeling” episode and was blown away. He wrote the script for the show, the music and the lyrics…and performed on the demo CD. CRAZY! It really made me feel lazy. I know I have a ways to go before I will have that kind of creative clarity. There are some things with the game that I see the whole picture…that I know exactly what I want and I am able to convey that to everyone. But then there are still other things that I do not have the perfectly clear picture, and I kind of have to feel my way around in the dark a little before I see the whole thing. I know I can get better at that…and I know I can get to that point where I see it all clearly in the very early stages of production. That will be a good day.
Thanks for all the feedback guys…we are moving forward on the action figures. Not sure as to when they will be released or anything, but we have a collection of some great ideas we are working with now so stay tuned for more updates on that. Maybe I can get some pics posted of the early molds or something…that would be cool…kind of a work in progress sort of thing.
Gonna go into an iChat with Jaffe in a few minutes to talk about various aspects of the game so I am just killing a little time before that. I have a pretty full day today since I was out yesterday at another of our V.O. sessions. I got back in the office at 7:30pm last night and was running around trying to meet with as many people as I could, but still there is much that did not get done due to my absence yesterday.
I am also going to a Gamestop managers show at the end of September to show off the game…so that should be fun. I actually like demo-ing the game and getting to see the excitement on peoples faces when I rip off someone arm or stab minotaur in the head. I guess that says something kind of scary about me…and I the rest of society….but whatever. But it’s just a game, no matter what that no talent ass clown Jack Thompson says.
“Nobody shoots another person in the face unless they are a hitman or a video gamer.”
What an idiot. At any rate it will be nice to be able to show off the latest after having worked so crazy hard. The only downside is we are going alpha shortly after that so missing those two days will most likely have me working like mad to catch up. Well…not much of a positive outlook for my sleep in the near future.
Tuesday, August 15, 2006
"You mean Coitus?"
So whats new on the God of War 2 front? Well let’s see…I am almost finished with one of the characters I am animating…wish I could say who but we are holding off on revealing him until later in the year. It is nice to be doing a little animation now, but it is definitely overwhelming to be worrying about the rest of the game all day, then take three or four hours each night and try to focus on animating. I definitely wish I did not have to do it, but I suppose it is less painful knowing that the only alternative was to get rid of the characters…and that is no good.
I am going into the recording studio a few days this week to do the final recordings or all the voice actors. We have working feverishly to ensure that what we record now will cover nearly everything we need to support all the cinematics as well as the in game puzzles and such. It is amazing how much you don’t think about when writing the script for a game. Well maybe it is just me who forgets all the little details that are needed, but next time I will be a lot more attentive to that stuff.
We are doing a playtest at the end of the month for the first third of the game..which is something we desperately need to do. We have been planning, building and rebuilding the first third of the game over and over in an effort to make it perfect…and I think we are finally getting closer to what we need. It should be a pretty crazy beginning if everything goes off the way I am planning it. The first 45 minutes of the game need to be turned up to 11 in order to really stay true to our desire to have that action opener a’la James bond or Indiana Jones. This is a great thing to have, but man the pressure of trying to live up to that is definitely a lot bigger than I had originally though it would be. But I see a dim light at the end of the tunnel…I see the work coming together, even if only in rough form…and I am now more confident that we will have a really great experience.
I had a meeting about potentially getting some God of War 2 figures, which seems pretty freaking cool. Although I really don’t purchase figures all that often so I am not sure how others will respond to the idea of God of War figures….what do you think? Would you guys buy ‘em? Which character would you like to see?
Anyway…not much of a post today…I am a little hazy from exhaustion right now so I am going to just get back to work and do a little tuning with my buddy Todd Papy...sweet!
Monday, August 07, 2006
Sad day
I met Russ when I was living up in Northern California working at 3DO. I moved up with my girlfriend at the time, a girl whom I had only known for three weeks when I asked her to move up to SF with me. I wasn't exactly that strong in the sound judgment department...but in retrospect if I had it to do all over again I would have made the same choice. We met a desert party called Dune. It was a crazy Rave way the fuck out in the desert…we found out later that a kid got a little too messed up and walked off a cliff. His body wasn’t found for a week and a half.
So anyway, we set off on this adventure into the unknown. I had just left the movie biz and was beginning anew in the games biz with a company called Cyclone Studios. (owned by Trip Hawkins now defunct 3DO) We looked for a place up there for a month and just when the corporate housing was about to run out we decided to rent a three bedroom house in Foster City. It was nice…more than we needed and definitely the wrong neighborhood for us…the a-typical suburb environment. At first it seemed to be all good. My girlfriend got a job at a beauty supply place and I went to work on my first game. We would go out to some parties here and there and eventually ended up with a small circle of friends, mostly from my girlfriend’s new friends and co-workers. They were all really good people but it was a crazy time. The really sad part is I can’t exactly remember how we met Russ. I am pretty sure his friend Burl started dating one of our friends. We all went out and partied, tore things up a little too much. We all went through a lot together…many good times and many bad times. I know for a while there I was in a pretty dark place and Russ was always there to pull me out. He was a solid guy. He never asked for anything and was always willing to do anything you needed. If you had a little too much to drink and you are 45 minutes from home? Even if it was four in the morning he would jump in the car and come get you. And not once would he get pissed or try to hold that over your head. He was freaking great dancer too...I know that sounds gay...but whatever. That guy could freaking pop and lock like rice krispies. It was cool to watch, it was like his bones were liquid. Okay...a little too far with the trippy woodstock feel...but for real though...He was doper than Napoleon Dynamite.
At the time we were all kind of self-absorbed jackasses…well maybe that’s a little harsh…but we were just all about enjoying life. I remember I got this new video camera and was getting into video editing a little so I took a ton of footage of everyone hanging out, spinning records and such, then edited it together with a bunch of music. I remember when I showed it to everyone Russ said…’man we are a bunch of self absorbed jack asses…sitting around watching videos of ourselves.’ It was mostly cause I missed doing something film related…but I did find out I am a pretty lousy editor. Not that great of a camera man either. But it was a cheap ass camera so whatever. Even though it was totally lame I still kept all that footage on my computer. Now I am glad I did.
I worked like crazy, but when the weekend came we all went out and cut loose. It got to the point that we never really asked if we were all going to hang out…that was pretty much a given…it was more like “What are we going to do?” We would have a bunch of people over at the house spinning records until 4am…or until the cranky old guy next door threw something at our window telling us in a not so subtle way to keep it down. I don’t blame him though. He thought he was getting this whole leave it to beaver quite suburb life, and then the dumb ass raver kids moved in next door and screwed it all up. Even when things got really bad with all of us, the core group of us still stayed together. Russ even drove down to L.A. with me when I had to move.
I rented a big ass Uhaul and he and a few other people helped me pack everything up. The grumpy old guy was throwing a fucking party the day I left. Then he drove this behemoth while I drove my car. I was too freaked out to handle that beast and he was totally cool with taking the helm the whole way. And that thing had no AC and only AM radio. Now that is a fucking friend I tell you…cause no AC in July is booty out here. I didn’t have an apartment in L.A. so we had to find a storage space and unload all my crap into it. I remember when we found the place it was like 105 degrees or something crazy like that, and he never complained once. I was bitching like a spoiled girl about how freaking hot it was. But the whole time he was keeping positive.
He told me a story once about when he was driving home from a friend’s house one night. He was crossing over from the east bay on the bridge…it was like 3am and no one was on the road and he comes up on an overturned car. He said it looked as if the accident just happened. There was no one around so he pulled over and went over to the car. There was a woman in her thirties in the car, she was conscious and in shock. He called the cops then talked to her for a bit and reassured her, then helped her out of the car. She seemed to be okay minus a few cuts and bruises so they went over to his car and waited for the cops to come.
Now I am sure most people would have stopped when they came across that sort of thing, but I know that with him he never even gave it a second thought. IT was freaking automatic with him. He was just a good person. And it’s sad that he is gone, because there is a shortage of really good people. I know everyone says that their friends and loved ones when they die, but it is true…for me at least.
I lost touch with a lot of my friends after I left SF, mostly because the last few months there were really tough, and part of me wanted to just forget about all that. But now…after having found out about his death nearly a year afterwards…by email…I really wish I had chosen a different path. I wish I had stayed in touch with all those guys and at least gotten to tell him how much he helped me. I can only hope that when he passed he wasn’t alone, that someone else just like him stopped and was there with him. Even if it was just so that he heard someone there with him before he died.
Ok. I think I am all done with that now. Rest in peace my friend.
Thursday, August 03, 2006
Fear does not exist in this Dojo DOES IT??
NO SENSI!
So no more E3 huh? I know it is a bit late but hey…things have been pretty busy here. I was a bit sad to hear of the demise of E3. I am not the biggest E3 fan when I am actually there…it is loud, slightly nauseating and often times smelly. But there are a ton of cool games to see and it is always great to catch up with old friends and drink a little bit too much. But I am still bummed that I didn’t know that this years E3 was the last one…if I had I would have tried to enjoy even more. Oh well…such is life. I am sure there will some other event that will allow us all to get together and share the horror stories of development and drown our sorrows in booze. :)
Anyway…enough of that crazyness. We just finished up another milestone and playtest. It went really well I think, though I am still a bit despondent that we keep getting focus testers who want to work in the games biz. Don’t get me wrong, I have nothing against people who want to get in the industry it’s just they do not really represent our audience completely. We do internal playtests with the people that work here, which provides great feedback…but from a designer/industry angle. The main thing I am hoping to get out of the playtests externally is how the average gamer, one who loves to play games but is not necessarily looking to design them, responds to the game. But there was still a good collection of feedback that helps us fine tune various aspects of the game.
We are in the full ‘crunch’ for our alpha push. There is a ton of work to do, but I am confident that we will be able to get it all done before our alpha date. I am about halfway through on of the characters I am animating on right now. It is definitely a lot tougher than I expected…working all day and then trying to get a few hours of animation done at night. I am trying to make up some time on the weekends, but it is definitely exhausting. I don’t know how long I will be able to keep the pace up, but I can seek solace in the fact that the animating part will be over in a month or so. I used to miss animating but under these conditions I don’t think I will be missing it for long. It is hard to change tracks so quickly with my brain but it is definitely a lot more relaxing than the rest of my day. I like being able to sit down and put my headphones on, crank some massive attack and just shut out everything else and work. When I write it is hard to listen to music, and since writing was the only real reason to work on the computer for this project I have been missing that ability to shut everything out. It kind of recharges me a little. So I guess in that respect it is pretty damn sweet. Man I am fucking rambling on like Joe Pesci in JFK. "Who did the President, who killed Kennedy. Fuck, man! It's a mystery, it's a mystery wrapped in a riddle inside an enigma! The fuckin' shooters don't even know, don't you get it?! Fuck, man!!"
I love that movie, and many days I find myself getting worked up like Joe Pesci. That can't be good for my health.
Not much else going on. Well that isn’t entirely true. There is a ton going on but most of it is either boring or I can’t talk about it. I know that makes me sound self important…so take heart that most things fall in into the boring category. Though I can say that I think I am becoming a bastard…well maybe not a complete bastard. Maybe a partial bastard, though regardless of whether or not it is partial or full...it's still not a good thing. I am sure there are many members of the team that want to hit me over the head with a bag of hammers these days....which is probably not a good thing. It could just be the sleep depravation taking its toll…but I am sure there is a little truth to me getting more cranky. Perhaps I am ‘manstrating.’ That was dumb. It seemed funny in my head…but it just sort of fell flat when writing it. Perhaps I should delete it. Nah…that wouldn’t be keeping it real.
Thanks for all the well wishing comments from everybody…and don’t worry about all the mentioning of cuts. Cutting things is a natural part of the development cycle. Even with the little things I have to drop here and there the game is still going to be nearly everything I wanted. Sure there are a few little levels here and there that had to get trimmed out to place a larger focus on other things, but for the most part everything is in tact. I just hope everyone gets a psyched about it as I am when they play it. I have no idea if we will get the same response as we got with the first game but I do know that we are going even further with everything this time so here’s to hoping it all works out.
One of the combat designers…Derek Dangles…wrote a funny post comparing game designers to porn stars. It made me laugh…mostly the fact that he compares Jaffe to Tara Patrick. It’s simultaneously hilarious and frightening. I shutter to think what porn star I would be compared to. I hear what he is saying though. I think it stretches beyond just game design though. I think there are so many talented people involved with Film/TV/games/etc…that work like crazy but don’t get the recognition of the chosen few. I mean think about the sound guy for the porn shoots…I am sure he gets even less recognition that the unknown porn stars. I have no clue what my point is….at this point I think it is safe to say that am incoherently babbling. I think I need to take another Xanax (Is that how you spell this…hmm…no idea.) and go look at some concept art. Sweet.
Oh…and I am through with video games. I am going to move to Tibet and raise Al Paqua and write a book of poems about toast. Perhaps I will also seek out a Sensi (maybe the sensi from Krate Kid. He rocked) and train in the ancient art of Breakdance fighting. That would be so freaking sweet. I can just imagine kicking ass and looking slick at the same time…like busting out some flares and combo’ing it into the kick worm into some crazy moonwalk jabs…sweet. I would so take Chuck Norris down…him and his thighmaster!!!

Sweep the Leg Johnny!!! Ok well maybe that isn't the right scene for that quote...but its a funny line so whatever.
Thursday, July 20, 2006
Im done with story based games bitches!!!
I am feeling kind of scattered today...So I decided to do another daily breakdown of my day…mostly because I wanted to see where the hell most of my day goes each day. It seems like I blink and it’s already 9pm. It's a little long...and in truth it may be boring as shit to most people…but hey that has never stopped me before. So check it.
10:30am – Arrive in the office a little hung over from the night before and check some email. I do a quick scan for all the emails that can be responded to in as few words as possible so I can get those done first. This way I can get to my first meeting on time. I am checking out some sound tests for the voices of one of the Sisters of Fate and some other Voice over sound tweaks.
10:38am – Checked my voicemail to find a message from Paul the PR guy. He wants to talk about one of the answers I gave in a written Q&A I did yesterday. I was behind on a bunch of Q&A’s so I decided to bang out a bunch yesterday thinking “Oh this will be easy.” Man that is a freaking full time job…it takes forever. So I imagine in my haste I did not go back and edit out some of the objectionable content that usually pops out of my head when I go into the stream of consciousness writing thing I roll with.
10:45am – Found out the question from Paul the PR guy…my answer was none too sweet. That’s what you get for trying to rush through those things. But I will try and carve out some time later in the day to give it another go. That is why I like the phone interviews more. They take less time and my lazy ass doesn’t have to do all the writing.
11:35am – Just got out of the audio meeting with Phil (Sound Masta’) and got some great stuff done. I think the stuff is going to work…which is a massive relief for me as I have been really concerned that some of my choices were going to come back and bite me in the ass.
12:00pm – Going to a cinematics meeting with Jackie (Cinematics Lead) to check out the latest work for some of the scenes. We are a lot further along now so things are really starting to take shape. The animation is looking great too. I love the prep work, but seeing the game really take shape like this is so freaking exciting.
12:40pm – Cinematics meeting done so now I go to an impromptu meeting about the Barbarian King boss final mini-game with Mehdi (Lead Animator), Sean (Animator) ,Derek (Combat Designer), and Angie (Animation coordinator). We were trying to all get on the same page as to how we were going to kick it up a notch and make it freaking awesome. After much discussion it seems like we have a plan and I walk away with confidence on that one. I pass Nate (Designer that I am tuning the game with) and tell him we should take some time to tune today for the upcoming playtest. Need to make sure I have no more meetings. Steve (Producer) has just asked for ten minutes to have a meeting. Gotta go.
1:24pm – Just got out of the meeting that turned out to be with Stig (Art Director), Steve (Producer), Ken (Art Lead), Aaron (Design Coordinator), Michael (Level Design Lead) and Joel(AP). The meeting was about some more level art overages in our schedule. I am having a lot more of these meetings the closer we get to alpha and we realize that there is just too much stuff and too little time. But I have cut so much out of this game already so the meetings are getting progressively harder, since I really can’t cut anymore out of the game without really hurting it. This one was not as bad as the others though since the solution that Stig and Ken were able to come up with allows us to keep a really great sequence in the game, which made me super happy. I made the call to go ahead with not cutting…it is a riskier plan and if I am wrong I might fuck a few things up…which as we all know is never good. It is in fact really bad, since we will burn even more days trying to finish the sequence and if we come up short and don’t end up finishing it…other things will suffer in the game. Not an easy call to make, but I weighed the options and I feel pretty strongly about the sequence so I made the call to keep it. I hope we can make this work! I have a 2:30 meeting with Adam (Combat Designer) to generate some animation lists for the characters I am going to be animating. I am taking on three characters in order to prevent them from ending up on the cutting room floor…which would just make me sad. So it is going to be some fun nights and weekends fro the next few months. I gotta order some food now otherwise my fat ass will just wither away. Still haven’t sat down to tune the game with Nate, I really need to do this. Where does the time go?
2:09pm – I am sitting here racking my brain to come up with a creative way to acquire one of our relics. I am writing an email explaining each of the relic acquisitions and I have gotten to the one that has completely changed…and I got nuthin’. I want it to be something cool, but it is a pretty small space I have to work with. These are the tougher parts of the job…when I have a limited time to work with and I have to come up with something really cool…like NOW! But still…nuthin’. Ok…enough slacking. I am going to just write the idea I have even though it sucks…perhaps the act of writing it will shake some sort of brilliant creative idea loose in my head. Doubtful…but nice to hope for I guess.
2:29pm – Okay finished the write up for the relics…I put a couple of ideas in there…the one I like will most likely freak everyone out. But it will be cool. Well at least I think so…but what the hell do I know? My 2:30 is supposed to start soon, but my lunch has not arrived. Boo for me. I won’t be eating until later now. Oh well. Still no tuning of the game…grrrrr...off to the 2:30 animation/design meeting.
4:23pm – Just got out of the lengthy animation/design meeting for the three characters I am going to be animating on. I think we have a good plan for them and the animation doesn’t look all that difficult…so that is a relief. It is still going to be hard finding the time for the animations while trying to get the maximum amount of tuning time for the game. I still haven’t been able to sit down with Nate and get any tuning done. Another meeting I was supposed to be in at 4pm was cancelled while I was in the animation/design meeting. Sweet…more time to get other stuff done. But alas…I am foiled again. Aaron just came up to tell me I have a meeting to brief one of the designers on the functionality of this combat puzzle for one of the hallways. Ok, off to do that now.
4:53pm – Just got out of the debriefing thing which did not go so well. I am feeling very frustrated today and Eric (Lead Combat Designer) and I got into it a little. We do that sometimes…we fight like little bitches, but we end up making up. I chalk it up to the stupid AC being broken and it’s hot as hell in this office, but tensions are a bit high right now. Oh well…we will hug and make up in no time and move on. I think I might actually have some time to sitr down with Nate and do some gameplay tuning…sweet!
4:56pm – DAMN!!! Paul the PR guy just reminded me about the rewrite on the interview questions…I should really finish that up before I go to the tuning so I can be uninterrupted for at least a few hours. I think I am just going to refer to him as Paul the PR guy from now on. It’s like a superhero name. Well ok…maybe it doesn’t sound like a superhero name…it actually sounds like a name that would be laminated to the side of a Van or something…like a plumber or something like that. Back to writing.
5:05pm – Finished my lame answer. I am not all that happy with it but I really don’t have much left in me to put into that. I need to break away and get some tuning done. The playtest is in less than a week and a half. And alpha is in…oh god I don’t even want to think about that. I need to medicate myself now or I am going to snap at somebody today…or they need to fix the air conditioning. Eric and I are cool now…so I go that going for me today.
6:26pm – Played through a few areas and discussed the fights with Nate, but only got about 30 minutes of actual tuning in before I had to head off to a daily review of one of our levels early in the game. It has really shaped up nicely…the big thing is to get it in front of Stig to make sure that the projected number of days to do the art is still valid. The level is feeling great so I hope I don’t have to cut anything out of it.
6:35pm - Tried to give Dave (Jaffe) a call today to talk about some stuff but I was so busy all day that I only got a chance to get on the phone a few minutes ago so I think I missed him. Nate just stopped by and said to come over and check out the latest fixes he did so I think I will go do that. I ordered dinner tonight. There really is nothing sadder than eating dinner at work. It’s totally necessary sometimes to get what we need to get done, but that doesn’t make it any less sad.
8:08pm – I Just got finished with a good tuning session where I was finally able to play through the entirety of one of our min bosses. We still have some more work to do, but man that was fun. While we were playing through one of the cinematic animators we were interviewing came by to say hi and tell me that I was a ‘legend’ around his parts or something like that. That was weird cause I seriously was like…really…for what? I don’t think that has ever happened to me…so it was simultaneously sweet and strange. I am sure I am going to be getting shit for it but oh well. We should definitely hire that guy…he’s got good taste. :) I am going to head back to play through a bit more and try and tweak some stuff. Hopefully all my enemies will work tomorrow. Eric is doing an overhaul on the reaction system for the creatures some a lot of them are broke which makes it hard to tune the fights. But Eric is the man…even though we fight like Jan and Marsha Brady. He’s Jan of course.
Oh I got to see some of the new bloom FX stuff Tim (Lead programmer) did….it is freaking sweet. Chris (Level Artist) and Timo (Level Artist) added it to their levels and it just looks gorgeous. I have said it before and I will say it again…we have some of the best fucking artists in the business.
I was just able to use a Mod Squad reference…the day is shaping up nicely. That’s the old school mod squad not that Claire Danes crap. Word.
8:30pm – I m going to go back to tuning, but I really don’t feel like coming back here and finishing this up when I am done so I will just cut it off for now. All in all a fairly productive day…but I think I could have gotten more done. Need to spend less time writing my blog. :)
Monday, July 17, 2006
A...B...C...Always be closing...ALWAYS BE CLOSING!
So hopefully they will air it again so I can check it out…though some people are saying I seem so serious and sleepy. I was definitely sleepy, I don’t think I had more than three or four hours of sleep the week that they came. Not so swift, got to get better at getting more sleep.
The show had the first look at one of our bosses…The Barbarian King. You might recognize him from one of the cinematics in God of War 1…he was the guy that had his head cut off by Kratos when he made is ill fated deal with Ares to become the ‘ultimate’ warrior. So now he is back under some pretty crazy circumstances to try and get some revenge against Kratos for you know…taking his head off and all. It’s pretty freakin’ sweet. So if you haven’t checked out the game head thing…check it out.
We are about two weeks off from our next playtest/milestone so that is kicking us in the ass a bit. We are growing closer…in my mind too close…to the alpha date. I came in today feeling like we still had a ways to go until alpha but in the leads meeting this morning the reality of our alpha date really hit me. Man we got to kick it up a notch. That is the thing about game development…even when you get more time…there is never enough time. There a like a million things to get done and each time you do one thing, you discover ten more things that need to get done. It’s nauseating really. But somehow in the final hours we always manage to pull a freakin’ rabbit out of our hats….I suppose that is a true testament to the fact that this team is absolutely unfreakinbelieveable!
I have been looking to buy a house for the last year or so…it takes awhile since I don’t have much time to actually look…and am constantly disappointed as the absolute ridiculousness of the housing market in L.A. I just don’t understand how anyone can afford to live here right now (well ‘buy’ here right now) unless you are willing to buy really far out or in the freakin’ ghetto. I really don’t want to do either of those things so I am looking at totally over inflated prices on these houses. The only thing you can do is suck it up I guess…but man it is going to hurt. I just spoke with the finance guy today to get an estimate of my monthly commitment (mortgage, taxes, ins..) and my heart just sank. I mean the place is barely 1k square feet. It’s nice, and the area is great, but it is no mansion or anything. But I guess that is the way it goes here in L.A. The only way you are going to get something that fulfills everything on your wishlist is to leave…or to just be freakin’ rich. The latter is a much tougher proposition, which makes me sad as well but I don’t think we will go into that right now.
Ok…enough about my sad housing hunt. Thanks for the feedback on the strategy guide everyone. I am still mulling over which way I am going to with the guide but your feedback gave me some good food for thought.
Someone mentioned something about the movie…about whether or not we would be involved. I would love to be involved…but I know for sure that will not happen. Dave and Shannon have some involvement I think…I don’t know the specifics…but the studios really do not have much need for game designer input on a film project. I can’t say that I wouldn’t love to be involved though but I have my plate full with God of War 2 and my Webster vs. Diff’rnt Strokes PSP game!
And finally today I leave you with a couple of screenshots showing our first God of War II boss battle (well not first in game layout...just first announced) which you afre free to use for good or for awesome. This is still fairly early stuff so it is not 100% represenative of what it will look like in the final game.

You get to fight him on horse back...

...and on foot...but he grows freaking HUGE! Why you ask? Well you will have to check out Andy and his crew of fucking 'rock stars of the gaming mag world' over at Game Informer in thier September issue for more info and screens.
hammertime.
Wednesday, July 12, 2006
We ain't found shit!

Word up. Things in development-land are going quite well these days. We have another playtest at the end of the month and we are cruising through a large chunk of work that needs to get done for it. We should have our first boss done…well not DONE done...but ALPHA done…by the end of the month which is good as we have many others to get through. There are more bosses in this installment, but because of that there is an exponentially larger amount of stress for us as well. Bosses are a tough nut to crack. Especially when you are trying insure the greatest variety in the gameplay and prevent the whole cookie cutter mentality that some games fall prey too. But in the end I am sure it is going to make the game feel so much more epic.
Dave is on the blogging again talking about his love of iChat. I hate iChat. It works really well…and it is pretty simple to set up….so my hatred is not really all that rational. Well maybe it is rational to me, but it does not stem from iChat being poorly designed. I just hate using it. I like the face to face meetings. But it seems to serve us well for the production needs so I will suffer through it and bust out my +3 ‘I Don’t care’ card.

I have been looking at some mock ups for the GOW2 strategy guide. I myself do purchase many strategy guides…not because I am hardcore or old school or anything like that…far from it…mostly cause I am too lazy to read them. That and I usually just go on to gamefaqs and grab the quick hint if I am stuck. I have picked up a few but mostly if they have an accompanying art book or a large section on the art of the specific game. The signature series MGS3 guide Brady did was freaking awesome. The art book they included had a wealth of great concept stuff complete with the art notes. I love reading that stuff, it is that kind of material that makes it worth the purchase for me…but maybe that is just me. I would be curious to know what would make any of you purchase a guide if you normally do not get them.
Ok I need to head out to a cinematics meeting to check out the latest renders form the high res cinematic house.
Sunday, July 02, 2006
It's a sledgehammer!!
And I was like “What are you talking about? It just like…goes up...right? I don’t have to do anything.”
And she's like "I don't think so...cause I posted a while ago and it didn't go up. Its probably something you have to set."
Then…as if the sky opened up and a bolt of lightning suddenly rushed down from the swirling storm clouds and split my head open...I suddenly realized…I clicked that moderate comments button when I was fooling around with the blog a while back…at the time it didn’t appear to do anything so I just left it. But oh boy it did…So went on tonight to see if it was possible that I could be that stupid and under the moderate comments section there were 30 comments waiting to be moderated. IDIOT!!!
That is how I fuckin’ roll... sorry about that y'all...such a noob.Schooled by my mom no less. Thought I was keepin it real yo...but she was keepin it realer!
Anyway, I will write some more later and respond to the comments throughout the day tomorrow.
It was quite and emotionally trying week for me at work...but I will get into that later...right now it is time to take some xanax and pass the hell out!
YEAH!!! That is awesome...I am typing this blog entry in word…and word has a little ‘you misspelled this’ squiggly line under xanax…the suggested correction…anal. Ok…not even close. Bill Gates is weird.
oh...and this is the link to my myspace page...its still pretty lame but feel free to add me as a friend so I dont look like a complete internet loser. Actualy adding me as a friend will do nothing to change that fact...I will still be a loser...but I love it!!!!
cory
Friday, June 23, 2006
Video games in da house!
John Stewert is great...I love that guy. Good story about how utterly stupid this whole legislation of video games is getting. Just nuts.
playtest is going well today...finding a lot of stuff that needs fixin...and that is a good playtest. But is still stresses me out and makes me sad. wierd how that works.
--hammertime
Thursday, June 22, 2006
you want a toe? I can get you a toe dude...
So the playtest….we are putting two new levels through the ringer as well as on of our bopss encounters…the first to be play tested. It is actually a pretty big deal but since it is the first time it will be played I am not expected anything too great. Bosses usually take a few passes to really hone in on the fun. We worked on the Minotaur boss for like 5 months or something crazy like that…it might have been more but the last project is getting a little foggy…difficult to see through the haze of GOW2 stress. Anyway, the team has been putting in some hours getting the levels ready. It’s funny how things work in games. You spend a large amount opf time before a deadline feeling like you are just treading water, it seems like things are getting done but the game is still in pieces. Then…like a college student cramming for a final…the team works a mad week before the deadline and everything comes together and all is right in the world. Now that isn’t to say that people are not doing anything the whole month…far from it. They are making all the pieces and the last week is everyone putting those pieces together. I think no matter how many times I go through it…I will still get freaked out the week before the deadline thinking we are never gonna’ make it. ‘Me of little faith’ I guess. Sometimes I think I feed off the feeling of uncertainty...like working without a net or something.
Heard some more music this week and that got me pumped. I can’t wait to start hearing some of the tracks in the cinematics as well. That is still a ways off I think, but I am looking forward to it. Speaking of cinematics I sat with the cinematics dept. yesterday to go over the VO that was placed in the scenes. It was better than before but it still sounded different than when we recorded. I was on a conference call listening to the playback of the sessions…not the ideal conditions for hearing the nuances of a performance. The good thing is I know we have what we need to make the scenes work, so that is a slight bit of stress relived.
I am heading off to do the final tuning on the levels for tomorrow so that is all I have right now.
And steph…you are crazy with the myspace accounts…I love it. Stella the diabolical beta rocks. Oh yeah, I set up a myspace account…its dorky I know…but that is how I roll. And thanks to Steph I have lots of friends and a whopping 104 viewings of my profile. Man…I really am a popular guy. Sometimes I have to remind myself not to let the fame go to my head. Ha!
Holy shit...MCHammer has a blog...that is so dope. And he has pictures of him and Mr. T on it. SWEET! I am all over this one! He signs all his blog posts off with --hammertime.
tight!
I am going to rock out like that too.
--corytime
ok that actually sounds really gay...I won't do that anymore.
Saturday, June 10, 2006
3....2...1....CONTACT!
Also another great little article about some gaming addiction detox center in Amsterdam. That is some serious gaming love that one must have to facilitate the need for such a place. But with all those stories of people dying from playing games three or four days straight, it appears there is a need for a place like this.
scary.
SpikeTV was in the office shooting some stuff for a show on God of War2...it should be pretty sweet. You will get to see some new footage of the game and some extra stuff as well as check out the Santa Monica studios. I am not sure of the air date...but when I know more I will let you all know. I think it is sometime in July.
cory
Thursday, June 08, 2006
11:33
If you have any interest in game design or understanding the games you play and why they are good I would recommend reading it. Plus, Derek is a vegetarian. I have no idea what that has to do with anything...but I typed it...and being someone who doesnt really believe in the delete key all that much..I'm sticking with it. So just read it, you're kids with thank you.
Or check out the comment battle Dave and I have going...but root for me 'cause I am gonna kick his ass. Then I will probably get fired.:) Sweet. time to sleep.
Day four on the floor
Ooooh I’m gonna’ ramble a lot today. It's day four (last time I swear) of my newfound smoke-free lifestyle and I am inspired to just partake in a little stream of consciousness rant. It may not make much sense…but that is how I roll. Like a rock star.
I’m with you guys when it comes to the ideas of parents regulating the media their kids take in. I am so not a supporter of organizations (private or governmental) or people trying to impose their belief system on the general populace. I am happy for people who feel that video games are morally reprehensible and they will never play them…that is fine with me. But when they try to push their own belief system on everyone I think it is truly a sign of our de-evolution. Jack Thompson is another in a long series of poster boys (and girls) for the downfall of our free thought and expression. I mean you Have Tipper gore, Sen. Lieberman, Jack Thompson…and so on. These are just sad little people trying to gain favor of the majority by pushing the blame to the creators of media and entertainment.
Now…I am no media lover when it comes to the news. But I don’t blame the media for stupid people. I mean there are so many uninformed people that are products of the “If it bleeds it leads” news media…but in the end it is because they are too lazy too seek out other sources of research to truly understand something. It is not the fault of the news…they are trying to gain a market share and stay profitable. So they forgo real journalism and focus on the big money headline stories about Brad and Jennifer and all that other drivel. But again…they are not to blame for stupid people.
The same is true for movies/TV/games. Are the makers of the entertainment responsible for what your kids watch? I can’t see how. Just as the makers of fast food are not responsible for you kid eating cheeseburgers every day. It is the parents who should bear the burden of talking about these movies/TV/games with their kids. When you hide, censor or otherwise attempt to prevent your children from seeing something…they will seek it out…and they will do so without the guidance and open discussion they should have from their parents. If they do not understand the difference between fantasy and reality…then the makers of the fantasy are not to blame. That is something that must be instilled by the parents. That would be like blaming those who wrote the bible because little jimmy, who can’t swim, decided to try walking on water out in the family pool. Well never mind the idea that if little jimmy can’t swim, so he probably can’t read…so that analogy is pretty shaky…but you get the point.
That isn’t to say that there are not things that kids should not see….but that is what a ratings system is for. I am totally behind the idea of the ratings system, when it works. This allows parents to make an informed purchase and gives them an understanding of what exactly they are allowing their kids to play. But if the parents are not involved with their kids life…if they do not communicate with them about the movies/TV/games they play…then we have the righteous Jack Thompson’s of the world riding in on their political white horse ready to blame everyone but the parents for the actions of the child. That is just lame.
Should we blame the classic gangster movies for the rise of organized crime? I definitely thought about becoming a mobster with a therapist after I saw sopranos…it was so appealing. Actually I did not think of becoming a mobster. And I have never played a game and then thought…I am going to go out and do that. This is because I was given a good foundation as to what is right and what is wrong.
In the end…it is all just a scape-goat. Blame whatever you can to explain something that you do not understand or something so horrible you don’t want to understand. Rock on…lets all do that. I mean human beings have been doing it since the dawn of man anyway. Hell that is how most religions were founded. Well that and fear I guess. But that is another story entirely.
Most likely I am totally off base here...but that is how I roll. All your base...are belong to us.
Wednesday, June 07, 2006
and on the third day...
I finished the recording session this morning feeling pretty good. I think we got everything we need…though we pretty much had to since that was the last session we had in the contract for this guy. But I remain positive that all will turn out good. We should be getting back the files from the session by Friday so I will know for sure then.
Hey Dutch…it is cool that you got the soundtrack even though you don’t normally get them. Rest assured that we are going to kick the ass of the first soundtrack. We have all the original composers from the first game and they are cranking out stuff now that just takes it all to the next level. Man that sounds like hype. I’m not trying to bullshit you or anything…but it is pretty good.
Well it is almost 6pm...I have a meeting with the visual development guys and then I will probably head home. I am so not an early riser. I had to wake up at 6am today in order to get into the studio for the session…and yet I was still late. I just don’t handle the mornings well. I have tons of respect for those of you who can wake up early and be productive…I am more inclined to staying up late though.
The ESA is going to sue Minnesota over some law that fines underage kids 25 bucks for buying M rated and AO rated games. Hmm…you think if they could catch them buying the game in order to fine them…then they would just be able to prevent them from buying it in the first place…right? The best part is that they require the retailers to post a sign in 30 point font saying that there will be a penalty to purchasing these games if you are under 18. Nice...I can only imagine how long the debates ran when it came to deciding on how big the font should be. 25? Nooo...much too small. Well how about 65??? are you crazy...that is just overkill. Either way…I have decided to sue California because they have created an environment that suppresses my right to the pursuit of happiness. It would make me happy to have a house, but california house prices are too expensive. Well I want something in L.A...so I guess I can't sue California as a whole. I will just sue L.A. Then I will sue everyone who is selling a house for an outragous price. Yeah...that'll be sweet. Sueing kicks ass!
Tuesday, June 06, 2006
Day two
I just got out of a conference call with one of the actors who is voicing a character in the game. This guy is pretty well known and has done several movies that I am a huge fan of so it was a pretty cool experience to be chatting with him about the story behind and growth of the character. It is kind of dorky, but I had a real sense of accomplishment during the conversation…like I had finally accomplished something. This story that I and the other writers have worked so hard to craft is finally coming to life. To add to it, it is being brought to life by some pretty great actors. It really is pretty exciting. It really makes me feel thankful that I have the job that I have.
I have a music meeting in a few minutes to go over the latest tracks the composers have delivered so that should be good. Every time I hear new music I get even more inspired with what we are doing. I mean when you see a level that is near complete from an art perspective you really get a sense of the mood of the level, but when you get the music in there…you really see how the level is going to feel…or make you feel to be more precise.
All right…gotta go.
Monday, June 05, 2006
I want Guitar Hero 2...
Now. I love the songs in the first one...but I want new ones. A little guns and roses maybe!! Man that would be a level of sweetness that would be beyond comprehension.
It has been awhile since my last post. I’m afraid that those few of you that follow this blog will just have to bear with me as I try to get better at documenting things in this blog.
BIG NEWS! I quit smoking today. I am rocking the Clear nicoderm CQ patch. Hopefully it will give me wicked nightmares when I wear it at night. That would be fun. Well maybe for a day or so..then it would just suck. I have been running myself into the ground lately and consequently have been getting sick a lot more. So I figured it was about time to give up the nasty habit. I have a quit a few times before…so I hope this time sticks. It will certainly make the next few stress filled week a whole hell of a lot more interesting. I hope I don’t piss too many people off with my ‘more than normal’ mood swings.
So let’s see. We are moving forward like a freakin’ freight train with the game. I was able to see two levels that have nearly 80% level of polish art on them and they look freakin’ sweet!! I need that little pick me up as things are getting even more hectic entering into the last months of the project. Well last months to alpha really. We still don’t ship until next year, but we have a huge task to hit our alpha milestone.
I did some re-recording of some of the voice over stuff last week. I was fully in the throes of sickness so waking up at 6:45 to make a meeting in the recording studio at 7:45 was rough. But we were able to get some good stuff so that made up for it. I just hope this all works out. I fought pretty hard to get some of the voices we have in the game…and I can sense the doubt about some of them working out. I still remain confident that it will work out…but if it doesn’t I am going to look like a supreme asshole. I know that sounds like a pretty revered title…but sadly it is not so good. So here is to hoping I don’t fuck it up.:)
We are heavily focusing on two of our bosses from the game right now. One of them is farther along in the process and nearly to the stage of fight tuning…which is awesome for me! I actually get to sit down and do some real work on the game. The tuning of the fights and play experience is really the true ‘hands on’ work for me. I do so many other things on the game that are important, but they are still all about the planning phase. So any time I get to sit down and get my hands dirty is a good time.
I haven’t been able to play to many games lately. Partly because of work, but also because I have been so exhausted when I get home that I just don’t feel like thinking. I just want to throw on a movie or TV show and collapse on the couch. I hope quitting smoking will give me some more energy. Man that is pretty fucking sad when you say you are too tired to sit on the couch and play a video game. Seriously…I think I will punch myself for that one.
Well my lunch is almost over and I have to do an interview at 2 so I will end this one here. I have a recording session tomorrow so I will try and do an update and chat a bit about that.
Oh…I saw Rent this weekend. Man…I have no idea what came over me in the video store. For some reason I picked this up thinking it would be good…but after about 20 minutes I had to just shut it off. Sometimes musicals are ok…and other times they make you want to rip you own eyeballs out with a cocktail fork. This was actually worse than the ripping of the eyes with a cocktail fork. It was bad. Sorry to all of those who liked it…but it was just a mentally scarring experience that I am sure will take me a long time to get over.